One of the most fun and engaging ways to play D&D is through a one-shot adventure. A one-shot adventure is a self-contained story that typically lasts for one session, usually around three to six hours. It’s a great way to introduce new players to the game, and it’s also perfect for more experienced players whoContinue reading “How-To Run a Successful One-Shot Adventure”
Tag Archives: How-To DM
How-To DM: Balancing Encounters
As a Dungeon Master, one of the key responsibilities is to create encounters that are challenging and engaging for the players. Encounters can be anything from combat to puzzles, and they serve as a way to move the story forward and keep players invested in the game. However, creating encounters that are both balanced andContinue reading “How-To DM: Balancing Encounters”
How-To DM: Dealing With Character Death
All jokes aside, in most tabletop roleplaying games, death is a very real possibility for player characters. Whether it is the result of a failed saving throw, a critical hit from a powerful enemy, or some other unfortunate circumstance, character death can be a devastating experience for players. Dealing with character death in a wayContinue reading “How-To DM: Dealing With Character Death”
How-To DM: Adventure Outlining
Dear Readers, I have a confession to make: I don’t usually write out the adventures that I run with regards to my homebrew stuff. Not even a little bit. I don’t usually pre-plan the interactions, per se, I don’t have “read aloud” text, but what I do do (hehe, insert 12-year old joke), is outline!Continue reading “How-To DM: Adventure Outlining”
How-To DM: Character Backgrounds in Campaigns
Dear Readers, this is going to be an interesting post… Be forewarned. Let’s say you build yourself a marvelous campaign. You have a wonderful campaign world in which you have woven an epic tale of triumphs and failures. You have yourself a wonderful world waiting to be explored and a story just waiting to beContinue reading “How-To DM: Character Backgrounds in Campaigns”
Not a Player’s Perspective – How-To DM: When Things Go Awry
Our normal contributor for today is bogged down with work and exams from his master’s degree. Which is fine and totally understandable. This leaves me the ability to do another article today on something been thinking about. What do you do when your campaign gets derailed? We’ve all been there. You know what I’m talkingContinue reading “Not a Player’s Perspective – How-To DM: When Things Go Awry”