TGAPP: Racing After Rumors in Red Fern

Pardon to everyone, but I was out the session prior to the writing of this post, but I will do my best to summarize events since then. The Inglorious Ingrates faced the undead king Torgrym after unlocking the central pillar, but the undead ruler was waylaid shortly after meeting the Ingrates. The victors helped themselvesContinue reading “TGAPP: Racing After Rumors in Red Fern”

How-To Play: Types of Games

Dear readers, as you can see, I’m starting a new series called “How to Play.” I hope you enjoy it! Last week as well as last night I had the privilege of running a game for my daughter and several of her friends, all of whom are ladies whose ages range in age from 18Continue reading “How-To Play: Types of Games”

Premium Content: The Inglorious Ingrates Episode 5

The Inglorious Ingrates are at it again, delving into the burial mound that’s the goblin lair! See what’s in store for them next!

TGAPP: Delving Into Goblin Cave

The Inglorious Ingrates had just finished breaking through the sprig perimeter, and they had started their way over to the goblin hideout Arkon had located prior. They scouted out several goblins trails until they finally stumbled upon one that led them directly to a burial mound that had two goblin guards posted out front. TheContinue reading “TGAPP: Delving Into Goblin Cave”

Hearing Yourself is Weird

Short post today, Dear Readers… For those unaware, we do a podcast recording of my Tuesday group campaign. It’s a lot of fun, and we call ourselves The Inglorious Ingrates. It’s a really fun bunch of players and we have a really good time playing. As of now, we’ve recorded four episodes, not including ourContinue reading “Hearing Yourself is Weird”

TGAPP: The Plight of Borest

We find our merry band of former slaves sailing freely away from the doomed island on a burial ship containing the pirate king’s deceased son and a large amount of sacrificial treasure. While badly wounded and traumitized by their experience on the island, the group still sought to return to their homes, so they setContinue reading “TGAPP: The Plight of Borest”

Rime of the Frostmaiden: Someone is Coming to Get Us…

Dear Readers, it has come to my attention that I apparently cut my notes off short last time, and missed them going to the Tower of Transmutation, as well as the beginning of a fight. I will begin this post by correcting that mistake… We pick up our tale with the party entering into theContinue reading “Rime of the Frostmaiden: Someone is Coming to Get Us…”

Rime of the Frostmaiden: The Return of Avarice

When last we left off, the heroes had left the library and were headed to the Tower of Conjuration. Seeing this tower, the party found it similarly lit up on the top as the others had been. Checking for traps and finding none, the party ascended the stairs to the top, only to find fourContinue reading “Rime of the Frostmaiden: The Return of Avarice”

Tuesday Game: A Player’s Perspective: What Goes Bump in The Mine

We find our traveling band of adventures beginning their perilous investigation into the platinum mine of Vermeillon after being ambushed and finding information on the creatures plaguing the town: Meenlocks. They searched several dead end shafts and paths, and they also found some very alive portions inhabited by swarms of bats. The party continued furtherContinue reading “Tuesday Game: A Player’s Perspective: What Goes Bump in The Mine”

Clarshh’s Sepulchre

This summer adventure is from the convention game I ran on sunday. I ran the same adventure on friday, but didn’t take enough notes. Also, I have given a summary, partial and otherwise, for other groups that have run this adventure. It’s a favorite of mine. It’ll likely be the last time I blog aboutContinue reading “Clarshh’s Sepulchre”

Tuesday Game: A Player’s Perspective: Vermeillon Vanishings

When we last saw the Hopeful Dopes, they were on a northern route to the foreboding town of Vermeillon when they found themselves assisting a caravan under an ogre attack. The group quickly dispatched the lumbering monsters, and successfully recruited some more brave souls to help settle around their keep, Dope’s Hope. After administering burialContinue reading “Tuesday Game: A Player’s Perspective: Vermeillon Vanishings”

DM Story: I Killed Another Beloved NPC

My Tuesday group, having migrated online, has changed some. We added two online players that add a lot to the game. In any case, it is, like my Sunday game, all online. Due to the limited nature of the campaign, meaning the length, I made it rather episodic, so that there was no pressure ofContinue reading “DM Story: I Killed Another Beloved NPC”

DM Story: When a New Player Decided to Grapple a Troll at Level 1

I had a group of players who were literally ALL new to D&D. Super eager to learn and loves to play. And they do things that NO VETERAN PLAYER WOULD EVER consider doing. I was running Waterdeep: Dragon Heist, and they are just starting. They deal with the bar right easily enough, and the troll/stirgesContinue reading “DM Story: When a New Player Decided to Grapple a Troll at Level 1”

Not All Puzzles Require Solving

Even though I was unable to play my normal Sunday Adventurers League game (I had to travel again yesterday), I was able to play my Sunday evening Discord game. I’ve talked about this group before (how the wood elf Elren befriended the tarantula named Benjamin), and it’s a good group. Currently, it’s made of ElrenContinue reading “Not All Puzzles Require Solving”

Rime of the Frostmaiden: Small Group, Large Deeds

Dear Readers, this week, only three of my players were able to make our Sunday Adventurers League game. As such, this session was much more role-play centered than combat centered. When we last left off, our heroes were in a lost spire of Netheril, broken off from the floating city of Ythryn when it crashedContinue reading “Rime of the Frostmaiden: Small Group, Large Deeds”

DM Story: How The Daily DM (accidentally) Traumatized a Table of Middle Schoolers

So, I was DMing a table of mostly middle schoolers (one of them is my son), and very early into the campaign, the party bard was tired of how long it took to get across the city and asked me how much it costs to hire a wagon. According to the PHB, it costs 1Continue reading “DM Story: How The Daily DM (accidentally) Traumatized a Table of Middle Schoolers”

Home Campaign Combat and Battle in the Throne Room (Rime of the Frostmaiden)

Home Campaign As you may recall, my family’s home campaign is the Curse of Strahd. After dealing with the fallen paladin’s of Argynvostholt and gaining their support with defeating the Devil Strahd, the party headed to the Amber temple to retrieve The Holy Symbol of Ravenkind, a unique holy symbol created specifically to help inContinue reading “Home Campaign Combat and Battle in the Throne Room (Rime of the Frostmaiden)”

DM Story: Near TPKs

Dear readers, this blog post is brought to you by me using voice to text, so if there are errors or mistakes, blame Android. There comes a time in a dungeon master’s life where you build what you believe to be a good, challenging, and balanced encounter. Often times, due to the nature of howContinue reading “DM Story: Near TPKs”

Tuesday Game: A Player’s Perspective – Delving Into Shadowhold

Dear Readers, this post is brought to you by our guest poster (and player at my Tuesday Group), Brandon. I hope you enjoy this post as much as I did! The group found itself gather round the The Three Wolves Head Tavern and Inn licking their wounds after their most recent encounter that cost themContinue reading “Tuesday Game: A Player’s Perspective – Delving Into Shadowhold”

Painting Update: Fighting Laziness and New Projects

So, here’s some of the projects I have worked on since the Space Marine, using the new techniques for drybrushing that I have learned. Behold! Manshoon! As you can see, the drybrushing/highlighting and shading techniques I learned turned out very well, I think. Next, we have Artemis Entreri…Gah, I shouldn’t have started this mini. IContinue reading “Painting Update: Fighting Laziness and New Projects”