A Not-So-Small Problem

Well, this is a pickle, Dear Readers. With the OGL problem(s), I’m kinda stuck, and my blog is in a sort of limbo. At least, parts of it that I want(ed) to do.

Sure, I can apparently write about the SRD monsters. For now. Maybe.

Sure, I can still post painting updates. And I’ve got some good ones coming (one project I forgot to take progress photos, but he turned out well, so I’ll post a picture of him later when I can get a good picture).

Sure, I can still post the YouTube link(s) to the Ingrates’ game sessions. I believe.

But the problem is that, now with OGL 1.0a in question, I’m not sure what I can safely do.

And thus my absence.

I am also in a dilemma/quandry/in limbo with my Adventurers League group(s). My group is holding tight playing what WotC has already come out with (finishing up with Spelljammer, moving on to Eberron, and then to Dragonlance), with the idea that if this OGL mess isn’t fixed/straightened out, we are going rogue and no longer going to affiliate ourselves with the D&D brand, although we will still be playing D&D, just not buying anything new from them, and then running homebrew campaigns from that point onward.

And it’s a good plan, and an awesome campaign idea that we are currently working out details on. As it’s not going to be published and used for a non-affiliated D&D group (just all of the tables running the campaign concurrently, yet sharing the same world! The groups can actually meet each other, band together, and even swap tables as wanted/needed, with the understanding that the max group size is 7; it’s going to be awesome if we have to go with it), we can do whatever we want to. They can mess with the creator community, but the players will still hold D&D, even if the stewards of the IP for D&D suck.

Sure, WotC/Hasbro might actually pull their heads out of their backsides, but we shall see, so the saying goes.

So, until I can get some clarification on what’s going on, which, according to their (WotC’s) current proposed OGL, anything made under OGL 1.0a should be safe, which The Blog is. Hopefully.

But don’t worry, as things develop, I’ll let you know more. I’m going to make an appointment with an IP lawyer, or at least consult with other creators that have, and find out what I can safely do.

I know that my generic gaming advice is safe, as it can apply to just about any TTRPG, so I know that’s okay. It’s the rest I’m worried about.

Oh, well. Time will tell.

In the meantime, I appreciate you hanging with me and taking this walk together!

Until next time, Dear Readers…

The OGL 1.1 Controversy

Okay, I said I would respond to all of this, and the storm surrounding it happened so quickly, that it took me some time to get everything together to say something meaningful.

But here it goes. *big inhale*

Wizards of the Coast (WotC), had released a document that was leaked back on 9 January. This document was sent to creators with a NDA (Non-Disclosure Agreement), with the expectation that the content creators sign or be no longer able to use D&D things currently found in the current Open Game License version 1.0a. The OGL, as it’s known, enables the SRD, or System Reference Document, and enables third parties content creators to make products compatible with D&D.

When this document was made, the wording said that the use of the SRD materials in the OGL 1.0a were perpetual. Of course, this language, in legalese, doesn’t mean it’s permanent, thus we were able to get from 3rd/3.5 edition to 5e content in an SRD, but WotC made a commitment that they are attempting to renig on, and agreement that content creators everywhere have relied on for over 23 years.

In this document, content creators would have to report any revenue to WotC, regardless of how much money you even think you make, and that creators over a specific threshold to pay royalties. This agreement was also to be made with Kickstarter, so that anything made on that platform would also have royalties automatically taken (20%), and if you use anything other than Kickstarter, you get hit with a 25% royalty fee, regardless of how much you make with the crowd-funding campaign. This wouldn’t be an issue, until further into the document, WotC was attempting to force creators to agree to also enable their content to be taken by WotC, royalty free, and be used and published by WotC. The section reads: “You own the new and original content you create. You agree to give us a nonexclusive, perpetual, irrevocable, worldwide, sublicenseable, royalty-free license to use that content for any purpose.” This went for, not just published materials, but livestreams, YouTube videos, and anything else even referring to the brand.

If all of this wasn’t bad enough, the document was to be released on January 4th, with a deadline to agree to it on January 13th. Exactly one week to sign this deal. And if you did not agree to it, you would be forced to cease producing/distributing/selling any product that you had that contained SRD materials, and could not create any other content unless they agreed to the new OGL. For some content creators, this affected their very livelihoods.

Lastly, the new OGL states that they can change the terms of the new OGL at any time, only having to give creators 30 days notice of the change.

Next, WotC can cancel your use of the license at any time for any reason. If you do anything that they don’t approve of, they can cancel your use of the license. A license that was supposed to be perpetual to begin with. The section actually reads thusly: “To be clear, we have the sole right to decide what conduct violates section VIII.G or section VIII.H and you covenant and agree that you will not contest any such determination via any suit or other legal action. To the extent necessary and allowed by law. You waive any duty of good faith and fair dealing we would otherwise have in making any such determination.” So, if they determine in any way that your content is “offensive,” they can revoke your use of the license. And they get to make this determination subjectively. And creators cannot do anything to fight back or contest their use of the license being revoked. Nothing.

To boil it all down, WotC can do what they want, when they want, and creators can do literally nothing about it, as agreeing to this new OGL, you waive your right to sue them.

The one of the original creators of the original OGL, Ryan Dancey, former VP of WotC, said the following: “Yeah, my public opinion is that Hasbro does not have the power to deauthorize a version of the OGL. If that had been a power that we wanted to reserve for Hasbro, we would have enumerated it in the license. I am on record numerous places in email and blogs and interviews saying that the license could never be revoked.”

WotC made a promise and they are going back on their word. Make no mistake, this is about greed. WotC made more than 1 BILLION dollars in revenue last year alone. 1 BILLION dollars.

Then there was the backlash. Content creator Ginny D made a suggestion to cancel your DnDBeyond account to protest against this. And the reaction was…big. It literally blew up the internet.

Dndbeyond.com saw 10s of thousands of subscribers cancelling their subscription. After a week of silence on the leaked documents (the OGL 1.1), WotC finally posted a response, now calling it OGL 2.0.

The problem with this response is that they misrepresented their documentation, trying to spin it in a way that makes them look good. They say that OGL 1.0a is no longer authorized even though OGL 1.0a states equivocally, that if a new OGL comes out that you don’t like, you can go back to a previous one that works for you. Seriously, that’s what the original OGL said.

But it gets worse. They backpedaled a bit and included a six-month grace period that gives creators the “same benefits for those products as a license under the OGL 1.0a if their product meets certain criteria.” Here’s the problem. You have to sign the new OGL to get the grace period. If you did not sign within that 1 week they gave, you got nothing. Once they signed, they got you.

Another lie: they state that you own the new and original content and WotC can’t copy or use it without the creator’s permission. EXCEPT: the part about WotC’s ability to the nonexclusive, perpetual, yada yada yada, is still in the contract. Therefore, by signing the contract, you are giving permission to do this.

This part is about censorship and greed.

And despite it all, all of the backlash, WotC then goes about making a response where they double down on their lies and their motivations, calling it “an honest mistake.”

Here’s what they said: they want the ability to censor people’s products. I get the “hateful and discriminatory products” bit, but what it boils down to is: if we don’t like it, you don’t get to have it. The old OGL actually already covered that. They could do more than to have revoked the OGL generally. They can do it specifically, and say one’s license under the OGL is revoked. Under the old OGL, they didn’t even have to give notice, they can just issue a DMCA, or Digital Millennium Copyright Act. Under this, content is removed or ceased at the request of the owner of the content, which was WotC.

They also state that these documents were drafts, when content creators had been given these documents to sign with only one week to do so. These were finished documents sent out with contracts. You don’t send out drafts with contracts.

Additionally, they are trying to eliminate any competition. They don’t want people to make cool stuff that they themselves didn’t come up with, that they cannot then take for themselves.

They have backpedaled further, but the problem is that they have already broken public trust, including any content creators, like myself and others.

They are saying that they are going to remove all of the provisions in the new OGL that people are angry about, which is good, but I’m going to wait until they release the new OGL before I make any decisions. But know this: I have a plan going forward.

Leakers of the WotC company itself have come out and said that this is nothing more than corporate greed, and that current senior leadership of WotC doesn’t care about their customers, just their money.

I really hope that they realize that we, the fans and customers and content creators, are the bedrock of the D&D community, and that they are simply stewards of the D&D IP, and that they rely on the goodwill of us to be able to continue to do business.

Until next time, Dear Readers…

Edit: Here’s a link to a contract lawyer on this topic that goes into it more detail:

I’m Back, Baby!

So, I’ve gotten a chance to take a break over the holidays and I’m excited to be back!

I am changing up my posting schedule to make it less stressful on me, as, you may have figured, it’s only me now posting content. I’m but one dude.

THAT SAID: I’m not going away, just going to dial back my posts from daily to semi-regularly. I’ve been lax in my Premium Content (sorry guys!), and I want to get some good behind-the-scenes stuff there for those folks, as well as some homebrew content. I also will be continuing posting previous Ingrates videos, as well as current videos for my Premium Subscribers. Remember, folks, it’s only $5 a month to subscribe!

I am also going to tell you that I have some VERY definitive things to say about the current events from Wizards of the Coast. I have a lot to say about it, and, as a preview, I’m not happy. Not happy at all. But I’ll get to that later this week.

My posting schedule will look more like a 4 times a week schedule. One will be a previous Ingrates video, another will be a current video. The other two will consist of a post for all of you great followers, Premium or not, and then one exclusively for the Premium Subscribers.

Also look forward to seeing a giveaway of some kind once every other month or so, both for regular and for Premium Subscribers. I choose these folks at random, so make sure your email address is current!! If I can’t reach you, I can’t get you your prize!

Stuff I plan on talking about in my posts:

Monster of the Week – a look at each of the monsters, and discussing their strengths and weaknesses, and how a player can best look to defeating it, and how a dungeon master can make the encounter more interesting. I’m looking forward to these posts! This may…change…depending on the current issues in the D&D news. More on that later.

How-To DM – these will still be cool DM tips and tricks and other such advice. I’ll be throwing these in there in place of “Monster of the Week” when I get a good idea to write on.

How-To Play – Same as above, but for players; this will also appear when I have a really good idea to write on.

Giant Stompy Robots – These articles will be talking about my favorite table top war game, Battletech. These articles will be about either a mech, Alpha Strike tactics, news related to new launches/Kickstarters, etc…

D&D News – Also alternating with “Monster of the Week.” If there is any significant news in the D&D community, I’ll be doing an article on that, with my own take on the topic. And you can bet that my first article on this will be about the Open Game License (OGL) 1.1 scandal currently rocking the D&D world right now. Boy, howdy, am I peeved about this one. Look forward to that article next week. I plan on doing some serious research on this one, as well as reading the actual leaked document for myself. In preparation for this article, you can read the full document here. I’ll be posting it in its entirety in my article so I can go over it, point by point.

Homebrew Coolness (Premium Subscribers) – going to look at my homebrew world of Venia, and how my campaign is/was built, and how the campaign is progressing (this won’t be game summaries, more of things to give you ideas to make your own adventures/worlds/whatever).

Ingrates (Public) – releasing more episodes of the Ingrates early days! I’m considering releasing multiple videos at once to get you all more caught up, but I’m not sure. I’m still thinking on this one.

Ingrates (Premium Subscribers) – releasing the newest episodes. These tend to be released about a week after the episode was recorded, depending on my editor’s schedule (big shout out to him!!). He’s usually on top of it, so I’m not worried. We are a few episodes behind, so, like above, I might release a few episodes at a time to get us caught up.

I’ll be adjusting my posting schedule page according to this new info. And don’t worry, Premium Subscribers, I’m still releasing the new episodes of the Ingrates podcast on Thursdays.

Well, that’s all I have for today. Thanks again for giving me the break that I needed. I appreciate it more than you can imagine.

Until next time, Dear Readers…

If You Couldn’t Tell…

Dear Readers, I was getting burned out. Between all of the things my family and I were dealing with, family emergencies and life in general, not to mention The Blog, getting videos edited, etc…I was going crazy with stress.

So I took a break.

I’m sorry I haven’t been around to say anything, but I needed to step away for a bit. And with the current issues going on, I won’t be back on, officially until after the holidays.

THAT SAID:

My editor has been in full swing. We should have a good number of episodes for you Premium Subscribers out there, and for my other Dear Readers, I will be publishing more of the earlier episodes of the Ingrates.

Also, I have, in last month, had access to a new toy. A wonderful toy. Well, a toy if only in the technical sense. My friend got a 3D printer. A resin 3D printer. A really, really, GOOD resin printer. But I’ll save that for a post later. Needless to say, my miniature painting will be in full swing. As it is, I have an army of…creatures…that I will be needing to print for one of my campaigns. I don’t want to spoil anything just yet, but due to the massive scale in numbers, I’ll be leaning heavily on the Army Painter Speed paints to get them done.

I’ll give you a hint: check out my last painting update…(que evil DM laugh)

In any event, I’m not gone, I’m just taking a much needed break, both for my health and sanity.

Thanks, as always, for your love and patience.

Happy Holidays,

The Daily Dungeon Master

Update

Dear Readers, I know it has been more than a bit since my last post. Life has been hitting me sideways. If it isn’t one thing, it’s another.

Long story short, a former foster kid of ours (my wife and I used to be professional foster parents) recently contacted us asking for help. The problem? She lives in Germany now and is in the German foster system. And as I know the parents pretty well, they are asking for help. And we are trying to do so, limited as it can be, both for our former foster kiddo, and the parents to some degree.

It’s a mess.

That said, I haven’t been idle. I’m still trying to maintain my sanity with my self-care, specifically with the games I play and the miniatures I paint. Even with the latter, I’ve had zero time to actually sit down and paint since…well, since the Red Slaad. I have got a little bit of painting on a commission that I am working on, but it really isn’t much, truth be told. I’ll try to get some updates there.

In a word: I’m trying.

Thanks for your understanding. I’ll be back soon. Promise.

Until next time, Dear Readers…

Out of the Office

Dear Readers, I had every intention of doing another post today, and frankly, this week. But fate had other plans.

A family member is gravely ill and my family literally packed up and left yesterday, and got in around 3 am local time. Then we got a few hours of sleep and went to the hospital, where we spent most of the day.

This is the first chance I’ve gotten to do anything but drive, eat, sleep, or talk with medical workers.

And I am exhausted.

So I don’t know when I will next have a post. Rest assured that I will be back to posting as soon as I am able, but things are just too crazy at the moment.

Thanks for your understanding.

Until next time, Dear Readers…

Online or In-Person?

Dear Readers, I have told you about several of my games: My Tuesday Ingrates, my Sunday Adventurers League (currently running Spelljammer; lots of fun there!), my Monthly in-person game (this Wednesday, actually), my monthly Roll20 game, and lastly, my weekly Discord game. Whew!

With all of those games, two are online and the rest are in-person. Someone once asked me which I prefer. Here’s the breakdown:

In Person:

There’s a lot to be said for in-person gaming as most of us found out during the pandemic. To put it into perspective, I had 9 tables at adventurers league, including my own. Now, we’re at 5 and we might end up with a 6th. I’m not sure. In any case, as we all know, the pandemic hit the gaming world hard. The alternatives became much more prevalent, but we’ll get to that later.

In-person gaming has some serious perks.

First is the face-to-face interactions. Nothing can really beat this. Being with friends, sharing adventures, eating food that’s not good for you, drinking copious amounts of your favorite beverages, are all things that are better when everyone is together.

Then there is the use of battlemats, terrain, and miniatures. As you all well know, I love painting and using miniatures. Nothing beats using them on a battlemat or some terrain. I mean, do you remember my post about using the Spelljammer ship? Yeah, not much beats that.

Lastly, it’s the synergy of everything above that makes in-person gaming such a big draw to folks.

Online:

Although there are some real benefits to playing in-person, playing online has it’s perks too.

Firstly, distance is no barrier. I mean, my monthly Roll20 game is with one of my best friends, his brother, an old friend from where I used to live and game with, and others. And the best part? Most of them are not from the same areas. This means that we can get on Roll20 once a month and start gaming. Now, due to issues we’ve had with Roll20’s video and voice chat features, we use Discord to do our voice chatting. I’ve even used Zoom to play a time or two (or used it to bring in a remote player to an in-person game!).

Sites like Fantasy Ground, Roll20, and others still let you have cool maps/terrain-ish things to play on. This works especially with pre-written/published adventures you purchase on those platforms. For example, I own Rime of the Frostmaiden, Curse of Strahd, and some other adventures on Roll20, all of which come preloaded with monster tokens, maps, etc… For Roll20 (as I’m a Pro User), I also get the use of Dynamic Lighting, which allows my players to see only what their characters can see. A major benefit over even tabletop gaming.

Next, it’s relatively easy to use. When the pandemic hit, I was easily able to pick up my games and move them online. Some when to Roll20, while others went to/stayed on Discord. I can copy/paste maps into Discord, I can import or even draw maps in Roll20, and with software like dndbeyond.com, the Beyond20 browser extension, Avrae (in Discord), and others, I can get the same functionality as if I was playing in person.

Lastly, with sites like Roll20 (and other similar programs/sites), you can easily find players or DMs who want to play. I ran a pickup game of The Haunt last year. I even charged players to play ($5 per person) as I saw so many other DMs doing that, but wanted to make it affordable so more people could sign up to play. And that was a blast.

The only real disadvantage is, again, that lack of person-to-person interaction that gamers crave so much and that was so missed during the pandemic, and that benefit cannot be overstated.

Conclusion:

There are benefits and drawbacks to playing in-person as well as online. The pandemic showed us that, even though we are apart, we can still be “together” to play our favorite RPG games, whatever they may be. In-person gaming is considered the pinnacle of gaming, but online gaming keeps us connected where we don’t have that option.

Let me know what your favorite method of gaming is and why in the comments section below.

Until next time, Dear Readers…

P.S. – I know I had a post that I took down that said there’d be no post today, but I had some time to knock this out while waiting in the doctor’s office, so here you go! I guess there is something to be said for smart-phone access.

How to DM: Last-Minute Planning for a Session

Dear Readers, particularly my DM/GM readers, we’ve all been there before. You look at your schedule and there it is, in black and white: your upcoming session.

And you haven’t done squat to prepare.

Worry not, as I have some things to help you!

First, identify how much time you do have to prepare! Is it an hour? A half hour? A few hours? This is what will determine your next steps.

If you have little time to prep, maybe even the day of, I highly recommend looking at something to run as a one-off session. This means something pre-written/built. The DMs Guild website (https://www.dmsguild.com) has literally thousands of pre-written, and many of them well-written adventures for you to run. And most of these can be read through a time or two and be able to be run quite easily. This is especially true when looking around a specific seasonal holiday, like Halloween or Christmas, although there are others. Another option, also from the DMs guild website, is taking an old adventure, and reworking it for whatever edition of the game you are currently running. I’ve found that many of the older 2nd edition adventures are easily converted to 5e with a tweak here or there. Many monsters from this era have been converted to 5e at least somewhere on the internet, and, worst comes to worst, can be easily statted out by either using something close that already exists, or by re-tooling something that remotely resembles it.

Additionally, nothing says “stalling for time” than a few random encounters (see one of my previous posts about using random encounter tables!). You can’t go wrong with having/looking up some random encounter tables. And they don’t all have to be combat encounters, either! Some can be as simple as a damsel in distress, and the party needing to help fend off some baddies, or maybe a merchant whose goods were stolen by goblins/orcs/whatever. Some could even be a wandering bard wanting to tell his sad tale (which is fun as it could lead off to other adventures later on down the road!).

If you have a little bit more time, I suggest going back to your outline (remember that bit of advice for campaign writing? This is why we do this!). This will tell you where you plan on going and how you plan on getting there. Sometimes, though, you may not have completely outlined the whole campaign. That’s okay. Then only work up what you need for the current area/adventure. Let me give you an example: I had an upcoming session, and I had no clue as to how I was going to get from Point A to Point B. So I did a bit of research on, in this case, unknown secrets, and found several interesting creatures: the allip and the berbalang. I knew the party was looking for information on something that going to a library wasn’t going to solve, so I had to get them the information in some way. Also, I had planned on the party, at some point, touching into Spelljammer territory. Then it hit me. The berbalang. They usually reside on the bodies of dead deities, floating in Wildspace. I then worked backwards from there. Where would they find information on a berbalang? Okay, where is a hub of information in Wildspace? The Rock of Bral! Sweet. How to get them there? A Spelljammer ship. How to get one? An ancient ship whose existence has been hidden by the gnomes that the party had recently saved. Add the fact that the ship is now in the middle of an undead graveyard, meaning that they have to fight their way to the ship, and voila! You have several sessions worth of play! I simply started sprinkling in some encounters here, and some encounters there, and I was set. In space, I had the party harassed by space pirates, twice. I had the party going through some good role-playing sessions on the Rock of Bral, where they went looking for information, picked up supplies, and otherwise tooled around. I also set up an encounter with an infamous band of evil adventurers (for those who are keeping up with the latest in the Ingrates, you know who I’m referring to! If not, keep listening, because they are a cool group).

Whatever time you have to plan, there are options for you. I know I’ve used all of the options above in trying to plan out adventures/sessions. I’ve thrown out random encounters (some of which I ended up tying into the main story), I’ve tossed out some prewritten materials (see my sessions on The Haunt for that Halloween-y goodness!), and I’ve expanded my story outline. Whatever it is that you do, keep on keeping on, as you are the DM and you have got this.

Until next time, Dear Readers…

Painting Update: Red Slaad and Famine

Dear readers, here we are again with another painting update! Today, I got some highlighting done as well as painting his claws and nails. I’ll sign it up. Doing a little bit of touch-up work on his hands and fingers as I found spots that I missed. I did the teeth in what I can only say is a great job all things considered. Lastly, I painted the eyes a nice red with the vertical stripe.

See for yourself:

Isn’t he pretty?

I know I didn’t take the picture after I had it done, but his toe nails are also painted black.

I also made a decision as to how I’m going to deal with the basing. The friend of mine that did all the miniatures for the Ingrates will be doing the basing at my request. I want this guy and the other slaadi to be well done. I’m confident with the painting job, just not as much with the basing.

Next, we have our boy, Famine, who is a firbolg. Due to the fact that several of my players read this blog, I’m not saying anymore about him. But I do want to show the paint job. Here’s what I got:

After priming

Due to the fact that he is the incarnation of famine, I decided to go with a more moldy skin tone for him.

Personally, I think that it works very well. Apparently I have this propensity for taking pictures before. I’ve actually finished the miniature, so his legs aren’t showing having been painted. Believe me, they are painted. I plan on having more of him done by next week.

Well, that’s all I have for today. Thanks so much for joining me and don’t forget to hit that subscribe button!

Until next time, Dear Readers…

When Party Cohesion is at Risk

Dear Readers, it goes without saying that a party’s effectiveness relies on effective party leadership.

Trying to not give anything away, the following statement was said at last night’s game (the Ingrates):

“Dammit! _________’s been gone for not even one whole session and everything is already falling apart!” Or something to that effect.

The party leader is no longer…with the party. Again, not going to say who or why, as that will be some SERIOUS spoilers, but it’s left the group in serious disarray.

The group, upon reaching their destination (again, spoilers), stayed together for a bit, met some interesting NPCs, and then proceeded to SPLIT UP!

There’s a song for that actually called “Never Split the Party.” The group knows this song.

And the player who used to have the character who was the party leader is playing a brand new character, a never-before-seen character who is unique in a variety of ways, and is still establishing his character as even a member of the party. Sheesh, did I have multiple calls for insight checks. Brutal.

In any case, the party split between the Temple District, the Market Square, and the Library. Then, after some shopping, searching, and…pretty-fying…one of the groups came across a long-time foe, tried to track them down, and proceeded to get absolutely wrecked. Like…downed and two death failed death saves, type wrecked.

Thankfully, another character was nearby trying to keep up with this other wrecked character, and fed them a healing potion just in time.

It was brutal.

The party was absolutely pissed. Pissed at the aggressor, pissed at the character that got wrecked, and pissed at themselves for splitting up when they absolutely KNOW better, especially when this had bitten them in the backsides previously (this is in a previous edition of “A DM’s Perspective” when Avery got shanked).

To add insult to injury, in the next episode, the rest of “The 5” reappeared, killing several party members who were caught alone, or in small, more manageable groups, thus furthering and reinforcing the idea that the group is directionless.

So, what to do?

  1. Encourage the election/assignment of a party leader

    This makes sure that there is someone to give direction to the party (since the party’s ship captain is unavailable as his player is currently engaging in other activities that take him away from the game table, and we are therefore making him the current Spelljammer, a.k.a., the pilot)
  2. Help steer the party yourself

    As the DM, you have a lot of leeway when it comes to how you help engage the group. Don’t be afraid to use it. There are lots of ways to do this, but for me, one of the most effective ones is tossing an encounter at them. In the session following the one above, the party still seemed to be floundering with their leaderlessness, and to get them re-engaged in the tasks at hand, I tossed another encounter with several of “The 5.” THAT got them moving! Frankly, I didn’t care what direction they went in, I just wanted them to get moving.
  3. Do nothing

    This is actually a very real option. Let them flounder until they get back on track themselves. I really considered doing this, but for the sake of the game and the podcast, I decided against it, using #2 above. There is a downside to this, as there is the very real possibility that some of the players may get bored and/or disinterested in the game.

Conclusion

Party cohesion is very important to the flow of the game and to the ability for a group of players/characters to work together. Without this, a party will flounder and get way off track, never advancing the storyline and possibly creating their own minor sidequests that have no bearing on the story whatsoever.

TLDR: Always have SOMEONE to lead the party

Until next time, Dear Readers…

P.S. – I know I owe you, my Premium Subscribers, a new Ingrates preview, but there was an issue last night and it didn’t get posted. It will be up next week. Thanks for your patience.

P.P.S. – I want to remind everyone that, on our pages, we have our podcast episodes. I’ve been translating posts (or at least the ones that can translate) into podcast format for those who would rather listen to my posts!

P.P.P.S. – Also don’t forget to like and subscribe to The Blog!

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Painting Update: Red Slaad

Dear Readers, I know that it’s been…awhile…since I have done a painting update of any kind. Why?

Well, after that Elven Spelljammer Ship and the associated tree dock, I was worn out with painting!

But that is now past and I need to do some more painting and get back in the saddle, so to speak.

So here’s my new project: the red Slaad.

I have a blue one as well as a grey and death Slaad, but we’ll get to those when we get to them.

For now, let’s concentrate on what we have now.

Here’s what we are working with:

Based on the surface area we are looking at, I’m thinking that our newish Speedpaints will work great for the main part of the slaad.

Looking at my collection, I’m thinking Slaughter Red is the way to go.

It should give us a nice middle of the road red, with pinkish highlights and a deep red for the recesses.

Then I am going to be using Matt Black for the claws/nails/spikes, and a standard red for the eyes (with a black line for their snake-like pupils) covered in a glossy varnish to make them look more like eyes.

Then we’ll do some basing, and we’ll be done!

Of course, as you all well know, there will be… complications. It comes with the territory.

So, let’s get some speedpaint on this bad boy!

I’m fairly happy with how he’s turning out so far. I had to go back over it and touch up some areas that I had missed, like sides of fingers inside of thighs, things like that.

The only thing I’ve discovered is that just because it’s a speed paint doesn’t mean it’s speed dries.

I will have to wait till later to go back and do the other colors. But that’s okay. I’ll get some more paint on the other bits tomorrow and report back next week on the results.

Until next time, Dear Readers…