TGAPP: Taming War

The scent of fire, smoke, and death surrounded the Inglorious Ingrates all around as they sat atop the walls of the Red Furn looking upon the mass of hobgoblins and goliaths summoned by the avatar of war. They had faced down several generals from the invaders in order to reduce the leadership and moral, but there was an intangible connection that somehow pushed the conquerors to continue their onslaught. The next challenge to face the weary companions was a monstrously large and bloodthirsty Vrock diving from the skies onto the wall. The demon bird struck a surprising quick slash against Arkon, but more importantly, the vrock plucked poor Sakura from the wall and dropped her over the side of the 2,000 foot hall wall. All the companions could do was watch in horror as Sakura hurtled to her demise amongst the thousands of dead already at the bottom. However, the spirit of Sakura could be laid to rest, for her cruel fate motivated the party enough to land several fatal strikes against the demon to kill it. Despite the vrock being barely cold, the Ingrates were called off to an area of rest because intelligence had been able to locate the Avatar of War, and the adventurers would need every ounce of the energy to take down the avatar and his lackeys.


No sooner had the Ingrates finished their recuperation, they were magically transported to the top of the extremely high floating terrain, and at the center of this final battleground stood the Bride of War, two Flesh Golems, and the Avatar of War who turned out to be Arkon’s father. While the party had hardened their hearts to take on this imposing threat, they did not expect to see Avery’s doppelganger father grappled by the Avatar, and the menacing villain exclaimed, “Surrender now for him to live, but resist me and he will perish like all the rest!” Avery was able to gleam into her father’s eyes to see he was ready for the ultimate sacrifice if it meant the tyranny of war could be ended, so with gritted teeth and teary-eyes, Avery unleashed an incredibly strong wave of magic energy directed at the villains. With equally fast reactions, the party witnessed the Bride of War seemingly absorbed the spell into a warhammer that was embroidered with the iconology of Falinora. This was only one of many surprises the forces of evil had up their sleeve, for the Ingrates hit with might and magic with sometimes little to no reaction from their foes. The Bride proved to be a formidable spellcaster who was able to channel dark divine energy against the heroes to knock several members unconscious, and War possessed equally daunting raw strength that dwarfed the likes of Arkon.

Flesh Golem

Though at the cast of a die, fate seemed to turn in favor of the Ingrates one moment after the other. The flesh golems accompanying the Bride and Avatar were waylaid to give the party breathing room when dealing with the dastardly due, but by-far the most important turning point in the struggle came from the unlikely actions of the pirate bard, Idris. Seeing the immense power the warhammer gave the Bride, Idris magically enhanced his abilities, struck the weapon out of her grasps, and caught it before it tumbled to the distant earth. Exactly at the same moment as he caught the item, Idris spoke with two entities. The first entity was an angelic form bathed in blinding light and warm energy that promised to help Idris and his companions, but the other was a dark, horned form surrounded by shadows enticing the bard with power to achieve his desires. Though tempted by the selfish power, Idris embraced the angelic form, and the choice materialized in angelic wings surrounding Idris in the midst of the heated battle. The Bride was shocked and horrified by this turn of events, and Idris capitalized on the moment by smashing a resounding and radiant blow against the evil spellcaster’s temple, knocking her out.

Seeing his bride finished by the warhammer that was their one hope, War enlarged himself to the size of a war-elephant, and he began to blindingly strike out against the battered Ingrates. War almost succeeded in flinging Dacyria off the slide of the floating island, but it was the critical melee strikes of Arkon, Avery, and Idris that was able to finish the nefarious goliath. After the avatar relinquished control over the goliath ruler, Arkon was able to hear the last words of his father desperately apologizing for this mistake, and before anymore could be said, the king was succumbed to the eternal silence of death. The heroes breathed a sigh of relief as the immediate battle came to a close, but in the back of their mind, they knew the other avatars of Famine, Pestilence, and Death roamed the material plane. However, the battle-scarred Inglorious Ingrates shared the unquenchable light of hope that they would live another day to fight off their forces as well….


Dear Readers, my posting schedule is kind of shot at the moment.

As I told you before, I am going through some stuff. The first floor of my house is being demolished due to the infamous hot water heater incident that destroyed all of my flooring.

That demolition and subsequent repair is currently going on, meaning that I and my family are currently displaced to a hotel.

As you can imagine, it’s difficult to do much writing, let alone miniature painting when you don’t have access to your materials.

Therefore, unfortunately, my posts will be somewhat sporadic until the work is complete.

For those of you who are Dear Subscribers, the weekly preview of the Inglorious Ingrates will still be ongoing.

Thank you for your time and patience.

Until next time, Dear Readers…

Essential Books to Play D&D For Players

Dear Readers, as many of you may know, I am a huge fan of Dungeons and Dragons. I am also, as many of you know, a fan of, the online D&D 5e toolset.

And yet, I still love the physical books. I own several.

This got me thinking: if I were advising a new player, what books would I say are absolutely necessary?

Here is my list, in order:

Player’s Handbook

This book is absolutely necessary for anyone wanting to play D&D. It contains information on character classes and abilities, not to mention the rules for generating characters, equipment lists and functionality, and more.

It also contains the rules on skill uses, combat rules, and the list for most of the spells available in the game.

Tasha’s Cauldron of Everything

It cannot be stressed on how awesome, let alone needed resource this is.

This book is where the better character generation guidelines are found. The ability to do a custom origin cannot be understated.

It contains a veritable trove of additional character subclasses, feats, and spells. It also includes a new(ish) character class called the artificer, bringing the Eberron class to being Adventurers League legal.

Absolutely worth the buy.

Xanathar’s Guide to Everything

There are a lot of helpful things in this book! In addition to many additional feats and character subclasses, it contains a good spell-list addition, with some more than helpful spells.

It also adds in a helpful list of character name suggestions, which, while the PHB has some, is lacking.

Volo’s Guide to Monsters

A lot of character race options are found in here. The aasimar, firbolg, goliath, and tabaxi, all very popular player races, are found in here.

So Dear Readers, that’s my list. What do you think? Would you add anything to your essential player list? Let me know in the comment section below.

Until next time, Dear Readers…

No Post Today

Dear Readers, I am so sorry, but I won’t have a substantial post today.

My water heater busted and my family is getting displaced to a hotel for the next 4-6 weeks (at the longest).

So today, my family is packing and preparing for an extended hotel stay.

Additionally, I am taking a short vacation next week and will be out of town Monday through Friday next week (from the 18th through the 22nd). I may have a post Friday, as I am flying home that day and will have little else to do on the plane, which will be a game summary post of me running The Haunt for a group of old friends (I’ll actually be visiting the area where Winter, from the Ingrates, lives) that previous Thursday. It’s sure to be a good time, especially as I am modifying the heck out of the adventure, making it even creepier than ever before! Gotta get that Halloween thing going…

In any case, I appreciate your time and patience as my family and I work through this adjustment period.

Thanks, and until next time, Dear Readers…

Premium Content: The Inglorious Ingrates – Episode 15 – The Prophecy

Dear Subscribers, sorry it’s late. My editor is still sick and recovering. Next week’s should go out on time.

The Ingrates have finally found something they didn’t even know they were looking for, in the Off-site Location. What will they find?

Content Warning: Gruesome depictions of torture and death; parental discretion is advised.

Subscribe to get access

Read more of this content when you subscribe today.

How-To DM: Character Backgrounds in Campaigns

Dear Readers, this is going to be an interesting post… Be forewarned.

Let’s say you build yourself a marvelous campaign. You have a wonderful campaign world in which you have woven an epic tale of triumphs and failures.

You have yourself a wonderful world waiting to be explored and a story just waiting to be told.

You have imaginative and engaging, three dimensional NPCs, and the most wonderfully complex and complicated villains, and an awesome and powerful, if not totally epic “Big Bad” to end the campaign with.

Then you have them. You know, them. The Player Characters.

Well, now what?

You All Are In A Tavern…

Isn’t that how most campaigns begin? So often it does. Why is this? Because it’s easy.

That said, I have seen so many more interesting beginnings.

But really, your campaign beginning depends on a lot of factors. Does the party already know each other? Are they strangers to one another?

How do you get them all in one place to engage them in a story?

First things first, what are their backgrounds?

Character Backgrounds

We aren’t just talking about the character creation background, like sage, or noble, or acolyte. No, we are asking some serious questions.

Who is this character? Where did they come from? Who are their family? How did they become an adventurer? Did they even want to be an adventurer?

After getting all of these details from your players, you can then start intertwining them.

Here is an example for those of you who are familiar with the Inglorious Ingrates:

The party is heading back to the capital city after having been captured and working on their way to get back to the capital city. When arriving, the wizard, who has the noble background, begins to throw her weight around at the shops. The problem is nobody remembers her and says that she had died.

She further goes on to investigate this, to a degree, with the party, while the party is dealing with other plots within the city.

I don’t want to go further into detail in case you haven’t read “A Player’s Perspective” in a while, or are behind in listening to The Ingrates podcast.

Suffice it to say, the plot device based on her background was the center of an entire chapter, detailed and full of political intrigue.

Another character, the goliath barbarian, had written in his backstory that he was on a pilgrimage after his mate died, trying to die in glorious combat, but if he survived, he would be known to his tribe as a Revenant, a warrior without equal, and with great status within his tribe.

Circumstances brought him back to his tribe only to find out his mate was somehow alive after having watched her die. The rest of that adventure was fraught with questions as to how she came to be alive and why she rejected him upon their reunion.

All the while throughout all of this, the party keeps seeing a specific symbol, a skull with a dagger behind it, that keeps popping up. This is actually the main story line.

The chapter then culminated in a big combat encounter with the main bad guy of the chapter, the embodiment of the symbol they’ve been seeing, who was in league with the wizard’s family’s sworn enemy and rival noble house. To top it off, the villain was someone the party’s goliath knew!


Weaving character backgrounds into your campaign can be an arduous task. It requires a lot of forethought and planning. That said, it can be extremely rewarding, keeping not only the players engaged in the storyline and invested into the storyline, but having the characters themselves be engaged and invested in the happenings of your campaign.

What do you think? Do you like campaigns where the party’s various backstories are integrated into the campaign or do you like it more when they are unrelated? Let me know in the comment section below.

Short Post: Today’s the Day!

Dear Readers, it’s finally come: the end of Chapter 1 (of 5) of the Ingrates Campaign! Of course, the Player’s Perspective comes tomorrow, and for you Premium Subscribers, the podcast preview is only up to Episode 14 as of now (we finished recording Episode 17 last week!), with Episode 15 being released to our Premium Subscribers this week (hopefully; our editor has been sick with Covid).

That said, tonight, Episode 18 is set to be the most action-packed episode to date! They finally get to take on the Chapter’s end boss, but there are surprises yet in store for them!

In other news, due to delays in filming, the Your Dork Materials project has run into delays. We have to do more filming so that we can have enough content to run the channel effectively. I know, I’m disappointed too. But you can still catch previews of our content by becoming a Premium Subscriber for only $5 per month!

Speaking of which, we sent out our prize giveaway. It took me awhile, as I had to order more stickers, but our winner will be getting a Daily DM Blog logo sticker!

Speaking of giveaways, we are just 50 subscribers away from doing our FREE T-SHIRT GIVEAWAY!

SO! If you HAVEN’T hit that subscribe button to The Blog, go ahead and do it to be in the running for a free Daily Dungeon Master Blog T-Shirt.

If you don’t want to wait, you can go here to purchase your Daily Dungeon Master Blog merchandise! All proceeds go back into The Blog to bring you better content, so thanks in advance for your support!

Lastly, I want to say how awesome Etsy is.

With the exception of the Chapter 1 BBEG for the Ingrates, I got in two of the three miniatures! I am so very excited about this. This includes the final BBEG. HE IS SO AWESOME!

If my players weren’t subscribers and readers of this blog, I’d show you.

Alas, it will have to wait until after the battle with the BBEG.

Suffice it to say that he is huge and intimidating looking, and is a more unique BBEG.

Speaking of the Ingrates, the merchandise for them can be found here. We have all sorts of stuff for them.

Hmm…what else…

Oh, I will be out of town from the 18th to the 22nd. I am running a game for some old friends (from where I used to live), and I’ll be doing a game summary post, but it won’t go up until that following Sunday the 24th.

Lastly, I found an update on the Battletech: Clan Invasion Kickstarter. Apparently, I’m in the 20% whose order has been delayed. This means that my stuff won’t arrive until sometime in the next two weeks.

That sucks.

But they are committed to getting each and every one of the remainder of us taken care of as quickly as possible, so I am hopeful. I mean, I paid a good amount of money to get my Battletech stuff. I really hope I get it soon, ya know?

Well, that’s all I have for now, but join us tomorrow for a new edition of “A Player’s Perspective” where we tell the tale of what happened last episode of the Inglorious Ingrates! And if you want to hear the shenanigans “first hand,” before we release them publicly, consider becoming a Premium Subscriber for just $5 a month.

Until next time, Dear Readers…

World Building Post: City of Red Fern

As I may have said before, Dear Readers, I’ve been having one heck of a week. My hot water heater went out couple weeks ago and all I’ve been doing since then, it seems, is dealing with contractors, restoration people, and the insurance company.

This is made getting things done here quite the challenge, to say the least.

As such, I don’t have access to the things sometimes that I wish I did in order to be able to do the posts that I want to do.

So today, let’s do a little world building. Be forewarned, though, I’ve been rereading Dune, so I’ve taken some inspiration from that source.

The City

First off, let’s make it a city, the capitol city of the nation, I’ll call Endyr.

We’ll say it has just about any amenity that a party could need, shops, a tavern, a couple of inns, etc…

Let’s start with the government.


I’m planning on using Red Fern as a primary city from which the first part of my adventure will come from. To make it relatively safe, I’ll make it a monarchy, with a King and Queen, both in their 40’s. King Jalen Cantorel and Queen Alamera. They have a son, Eidar, of whom they have no memory nor are they aware the location of. More on him later.

King Jalen has been king since he was in his 20’s when his father passed away on a hunting trip with the male heads of the kingdom’s noble houses, both major and minor. There are whispers that the head of House Mogumir, Baron Daekon Mogumir, was responsible, but nothing conclusive could be proven.

Other than the monarchy, the kingdom is ruled by the noble houses, both major and minor, in the Counsel of Nobles. The head of the counsel is, of course, House Cantorel, the king’s house, with the two Houses Major, House Targana, and House Mogumir, and the Houses Minor.

House Targana is ruled by a good and just Duke Targana. He and his wife have two children, the oldest, a son, lost during a hunting trip. Allegedly went over a cliff. Remains never found, presumed dead. The other is a daughter (one of the PCs). Everyone believes her to be dead as well (we’ll get to that later as well).

Baron Mogumir is the head of is noble house. He has no children nor wife, and has chosen one of his nephews, Chiskra, to be his na-Baron, or heir to the barony. He is behind the disappearance of the Prince, as well as the Duke’s son, and is also the reason that nobody remembers the Prince or the Duke’s daughter.

As a primary antagonist in the first part of the campaign, the Baron has a lot of evil schemes, attempting to get his nephew named as the heir apparent to the throne, as neither the king, nor the duke have any heirs, being just one. Using powerful magics acquired from an unknown source, the baron had several crystals of modify memory created, to force those within it’s influence to remember things differently than reality (i.e. – the lack of heir to the throne, the existence of the duke’s daughter, etc…).

The land is split up into fiefs, each controlled by a house, be it a House Major or House Minor. When the king needs troops, he draws from the standing military as well as the house troops of each of the noble houses, with house Mogumir and House Targana each providing the vast majority of the troops.

Squabbles between the members of the Counsel of Nobles does happen, although most are shadow wars, with members of the Houses Minor sometimes taking sides for various political and social reasons, vying for power to possibly become another House Major.

Possible Adventures

There are several options when looking at the above information to create new adventures.

  1. Exposing a plot of the Baron – the baron has his hands in many a shady industry, be it poisons, slavery, smuggling, etc… Thwarting several of the plots and finding evidence to eventually bring him to justice could be a great campaign arc
  2. Naming of an Heir – with neither the crown nor the duke with any heir, the Mogumirs attempt to get the na-Baron named the heir apparent for the kingdom. Where is the prince and how did he get there? Finding the lost prince could easily be tied into the above plots with exposing the baron.
  3. Inter-house squabbles – maybe one or another of the Houses Minor (or even Major!) enlists the party to help navigate some point of political intrigue with the houses vying for power. This setup is rife with options for a campaign or series of adventures surrounding the idea of political intrigue.
  4. Attempted Assassination – the party witnesses the attempted assassination of the baron by someone saying “House Targana sends their regards!” before getting away! Who is the assassin, and does he actually work for House Targana or is this some setup job by house Mogumir or one of the Houses Minor?
  5. Where? – Where is the baron keeping all of these people that he’s made “disappear” like the prince? Maybe the prince isn’t the only one missing that the baron is responsible for. Where and how would he hide these prisoners?
  6. Why, Baron? – Why is the baron doing all of these things? Is it for his own gain alone, or is he working for someone else who has a stake in all of these things? Is the king involved and working through a proxy? If it isn’t the king, then who is directing the baron to commit these horrible crimes?


If you couldn’t tell, I am doing some world building from our Tuesday campaign, the Inglorious Ingrates. The Kingdom of Endyr has had some very troubling events over the last year, and it seemed that the Baron Mogumir was at the center of it all…or was he?

What are your thoughts on the Kingdom of Endyr? Do you think it’s something that you could use in your own campaign? Leave your thoughts on it in the comment section below.

Until next time, Dear Readers…

Short Post: Web Comics

Dear Readers, I have gotta say that I have a love for several webcomics.

Several of them I was exposed to via Imgur, and was later pleasantly surprised to find on Web Toon, a web comic app.

Here are a couple of my favorites that relate to D&D:

The Weekly Roll

I cannot possibly stress how hilarious this comic is. In broad terms, without spoiling anything, the comic is about a paladin with a murder hobo party.

The short story arc about him breaking his sword is easily one of the funniest arcs, especially since they produced a magic item stat block compatible with D&D.

It’s a must-read.

If there is a downside, it’s that there are only 96 of them.

Edd Lai’s Stories (How to Be a Mind Reaver)

What if a mind flayer wasn’t necessarily evil? What if he was just really annoyed that people keep breaking into his dungeon? What happens if said mind flayer was almost literally tossed a young girl as a sacrifice?

These are the questions that creator Edd Lai answers!

Cthu is a very loveable mind flayer that just wants to be left in peace, while simultaneously trying to help others become better.

The only downside of this comic is the infrequency of posting, but there are 143 posts.

Lore of the Lair

This is a wonderful little gem, that is relatively new and only has 19 posts.

Without spoiling it, all I can say is that this is about a goblin telling the new HR psychologist how she really feels about working for the necromancer in the dungeon from which she is employed.

Enough said.

All in all, these are some of my favorites. There are other comics on webtoons of varying qualities. In addition to these two, I am a huge fan of Pixie and Brutus, as well as Litterbox Comics, and Live With Yourself.

What do you think? Are there any web comics you know of that you think I would like? Let me know in the comments section below.

Until next time, Dear Readers…

Not “A Player’s Perspective” – Dungeons and Dragons Nerds… Candy-Product Review

Fair Warning, this is going to be a short post.

So, as many of you may have seen, Nerds Candy did a partnership with Wizards of the Coast, doing D&D Nerds Candy.

If you haven’t already, you can go do a Google search for D&D Nerds candy and you’ll find the following site:

You will find a most curious thing: Wizards of the Coast and Nerds candy have done a promotional partnership!

As you can see, when buying these candies, you can go to the aforementioned website and find the link to submit your receipt in order to get a free adventure. When you have purchased seven total, you can get all seven adventures. There is a total of six adventures that are individual adventures for each of the character classes represented and a 7th adventure that is for the whole party.

I’ve read through them and looked through them, having gotten them all, and it’s actually a really neat little partnership deal. They really did a good job integrating the two products. And let’s be honest, seeing the little Nerds candy critters in D&D adventuring gear is adorable as all can be.

And there are actually two different kinds of candies that are being marketed. There are the regular Nerds candy in the larger boxes as displayed above, as well as a Nerds candy covered gummy.

They are equally delicious.

I know a lot of people gave Critical Role a lot of guff for “selling out” with the Wendy’s themed adventure that had come out, that they had run, but I think that, in this case, it was very well and, dare I say, tastefully done.

Let’s face it, aren’t all of us “nerds” in some way or another?

What do you think? Let me know in the comments section below!

Until next time, Dear Readers…

Premium Content: Inglorious Ingrates Episode 14!!!

I know, it’s been a week, but as I wrote before, there were technical difficulties. That said, here is the podcast preview.

Be forewarned, however, that there are some possible triggers within, and there is a content advisory at the beginning of this and the next two episodes.

Subscribe to get access

Read more of this content when you subscribe today.

Miniature Painting Spotlight: Pre-primed Hobgoblins…Sort Of

Readers, today we’re going to look at painting a couple of hobgoblins I’m going to be needing tomorrow for the Inglorious Ingrates.

I’m going to provide a step-by-step process on how I’m going to go about painting these miniatures. As we are going to be dealing with miniatures that are already prime, we are going to be skipping the part where we clean and Prime them, for obvious reasons.

I’m going to start with the one that I will likely need the most, the hobgoblin fighter. I am starting with this one because he is likely going to be the easier of the two to paint and, as I said, the one I will need the most in case I can’t get them finished. As I get paint on one, I’m going to skip over and work on the other.

That said, I am going to take pictures throughout and post them in such a way as to have one continuous set of pictures for each miniature.

With no further Ado let’s get started!

As you can see, I had some grand plans.

Then I started painting last night while talking to somebody. And I forgot all about my grand plans. I have all of two pictures to share with you.

So instead I’m going to step by step paint a different mini, which will end up being sort of a spoiler for the Ingrates, but I need to paint them, regardless, and they will be rightfully worried…

Meet the “Bride of WAR”:

I’m making her armor Matt Black but I plan on going over it with Gunmetal after I get everything else painted. It’s going to be a very light dry brush.

Now on to her skin.

Hair. She’s dyed it for the battle, thus the fire-engine red.

I previously said Gunmetal, but I’ve changed my mind. I’m using Citadel’s Leadbelcher. I also hit the hammerhead with Balthasar Gold.

Shading and touchups.

Lastly, belt and shading.

Since she is suffused with dark energy, I decided to use Nuln Oil, as my shader. The hammer itself is a corrupted holy weapon, so this works out perfectly.

I have the base drying right now else I’d show you. I’m using the Citadel Martian Ironearth for it to get that dried cracked earth look.

What do you think? Let me know in the comments section below.

Until next time, Dear Readers…

Late Post

So everything that has gone wrong has gone wrong, Dear Readers.

Originally, I was planning on doing a How-To post on painting miniatures. Then I realized that I still had a commission that I was behind in delivering. You know the one.

That Goliath Barbarian.

The problem is, I had started to take pictures and only five pictures in realized that I didn’t have my memory card in my camera.

Great, right?

Then I find out that there have been further technical difficulties, some cat-induced, with being able to get Episode 14 of the Inglorious Ingrates uploaded for our Premium Subscribers.

Also awesome.

**Que slow clap for the Daily Dungeon Master**

So it’s been kind of a day. That isn’t to say I’m not doing the how to, because I am. The problem is that the how to was going to be for a mini that I need tomorrow.

As this is being written, so to speak, via voice to text, I am working on painting that many and stopping to take the occasional photo.

You should be getting that post tomorrow.

Tonight, however, you are getting the photos that I do have of the Goliath Barbarian that I finally finished painting. And he is a beaut.

Gah, it makes me so mad you all missed the earlier pictures.

He turned out absolutely amazing, if I do say so myself.

What do you all think, Dear Readers? Let me know in the comment section below.

Until next time, Dear Readers…

Busy, Busy Day!

Deer Readers, even as I write this, via voice to text, I am trying to get last minute things completed!

You see, a week from today marks the beginning of my stores new season of Adventurers League, The Wild Beyond the Witchlight. And let me tell you something: I am super excited.

Remember when I told you that my favorite pre-published adventure written to this point was Waterdeep: Dragon Heist? Yeah, that adventure is now second favorite.

Obviously I can’t spoil anything at this point, especially as a number of my readers are going to be playing this game! But that said, this is going to be one heck of an adventure.

As for what I’m getting ready: that’s pretty easy. I am trying to get folders done for each of my Dungeon Masters, so that when they run the first game come this next Sunday, they will have all the tools they need at hand to be able to run the adventure at their fingertips.

I have a cheat sheet, maps, player’s guides, and log sheets. I will have some other handouts later on as they are needed, I just didn’t have the time to get all of it done and printed as well as sorted. I plan on having one hand out, which is a bunch of small cutouts, all already cut out and put into baggies for each DM.

Additionally, as it already has been released I am super excited about the inclusion of a vorpal sword and the jabberwock.

In the spirit of this adventure, I am now going to produce for you the poem of the Jabberwocky.


’Twas brillig, and the slithy toves
Did gyre and gimble in the wabe:
All mimsy were the borogoves,
And the mome raths outgrabe.

“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”

He took his vorpal sword in hand;
Long time the manxome foe he sought—
So rested he by the Tumtum tree
And stood awhile in thought.

And, as in uffish thought he stood,
The Jabberwock, with eyes of flame,
Came whiffling through the tulgey wood,
And burbled as it came!

One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back.

“And hast thou slain the Jabberwock?
Come to my arms, my beamish boy!
O frabjous day! Callooh! Callay!”
He chortled in his joy.

’Twas brillig, and the slithy toves
Did gyre and gimble in the wabe:
All mimsy were the borogoves,
And the mome raths outgrabe.

Until next time, Dear Readers…

Product Review: The Splintered Tree Etsy Shop – Custom Dice Box

Dear Readers, I just got in, what I feel, is the coolest gaming accessory.

My new custom dice box.

First off, notice the amazing laser etching done on the front! No, it’s not the traditional Daily Dungeon Master Blog logo (I wanted something more simplistic), but you can tell to whom who it belongs!

Next, and it cost a little more, but I got the divider inserts. Again, totally worth it; as you can see I have several sets of dice. Under the dice tower, although you can’t see it, is black velvet. I paid a little extra to get the nicer and more padded material where my dice will roll. I did this due to the heavier nature of my metal dice, hoping they won’t damage the dice box. If you remember, these are the set that I got from Dice Envy, the Ancient Relic set.

Next, notice how the dice tower fits perfectly inside of the box. This is intentional and I love it. Even more so, notice how the dice tower sits perfectly on the edge of the dice box enabling me to roll straight into the box.

Lastly, I love The binding and the staining job for the “pages”. I chose the padauk stain, which turned out gorgeously. Additionally, there is a felt bottom, so you aren’t scratching up a table or other playing surface.

Overall, it was an absolutely awesome experience from start to finish, and the person’s customer service was fabulous through and through, throughout the entire process.

I definitely recommend giving their store a look and purchasing one of their dice boxes!

Here is the link to their store:

Until next time, Dear Readers…

P. S. – I have an awesome referral link for you all to use for that awesome Dice Envy set I bought.

Here it is.

If you do end up buying anything, I do receive a small commission.

TGAPP: Nefarious Plots Coming Undone

Hello beloved readers! I will once again be summarizing events relating to the Inglorious Ingrates in the hopes of catching you up on all the latest developments facing our favorite adventurers! So sit back and enjoy my retelling of the magical exploits…

After foiling the ambushers of the Mogumir off-site facility, the Inglorious Ingrates followed a secret passage used by the facility guards without letting their adrenaline drop, and what lay inside shed light on the Baron’s true level of depravity. For as the party made their way deep underground to the dark heart, Dacyria immediately investigated a room with several loud moans and groans coming from it, and upon entry, she witnessed over a dozen individuals magically locked and chained to the ground with a small silvery cylindrical valve inserted into each captive’s chest. The captives were gruesomely tortured by several facility guards, but for each wound inflicted, the captive would instantaneously recover. The group rushed into the room to the stop the tortures, but as the guards began feeling cornered, they began to remove the valves from four prisoners who immediately expired with the removal.

Luckily, the adventurers stopped the guards and their reinforcements from finishing off any more of the captives, but the true toll of who was lost became apparent. Among the dead captives included Dacyria’s brother, Idris’s sister, Winter’s mother, and Arkon’s older brother. Deciding that mourning would happen later, the group began to clear out the rest of the facility and set free the many other captives in the nightmarish torture prison. The Ingrates cleared the rest and free the captives, which included the lost prince of the King of Endyr, Prince Eidar, who had been tortured there for 5 years, and forgotten by way of the crystal later found on a statue outside of the King’s palace.

The Ingrates rounded up the former prisoners, gathered evidence against the Baron in these nefarious plots, and loaded everything onto carriages to head directly to Red Fern to prepare for their next confrontation with the Baron.

Once safely returned to the Targana Estate, the companions along with Duke Targana and Spymaster (who’s name nobody knows, not even the Duke he works for!) devised a surprise strike on the Baron and his forces. The Ingrates would go to the palace to confront the Baron and Na-Baron, while the Duke’s forces simultaneously attacked the crystals at the Baron’s estate and on the statue in front of the royal palace. With their plans set in motion, everyone got into positions which included the party entering the palace in elaborate regalia. Shortly after entering the main ballroom of the palace, Idris waved down the Baron and isolated the both of them while the rest of the party moved to the Na-Baron. It was only a few minutes into the party when the group noticed the Baron and Na-Baron’s faces contort in horror as they realized their carefully laid plans were being foiled, and before the Baron could react, Idris put him under the Sleep spell. However, the Na-Baron panicked and shouted for his hidden legions to attack!

Under carefully crafted magical disguises came several large and menacing ogres, cambians, and succubi who immediately began tearing into noble guests and guards with a clear goal of harming the king and queen. The Inglorious Ingrates fought a pitch battle with the horrendous monstrosities of the Mogumirs while also protecting the King and his guests, and with a stroke of luck, the Ingrates were able to slay a majority of the creatures and force the Na-Baron to surrender. As the fight came to a swift conclusion, the Duke’s forces broke into the grand ballroom, and rounded up the remainder of the Mogumirs and their forces. Seeing defeat was inevitable, the Baron seemed unfazed and almost elated stating that all was for naught, for he revealed that the nefarious forces of the Avatar of War were going to be amassing at the northern border of Denethyar to invade once Endyr is conquered. The Baron further revealed that the Avatar of War had taken over Arkon’s Father and dominated the hobgoblin king to command a combined legion of goliaths and hobgoblins to far outnumber the forces of Endyr. These claims turned out to be true for soon after the fight at the palace reports began to flood in with word of the goliaths and hobgoblins marching toward the Kingdom with siege weapons and armored legions.

Though outnumbered and lacking intelligence on the Avatar of War, the Inglorious Ingrates began preparation of defense with haste, and calling upon allegiances and allies for help in the upcoming battle. Will the Ingrates succeed or will the Kingdom of Endyr fall to the Avatar of War? Find out in the next update of the Inglorious Ingrates on the Daily Dungeon Master!

Announcement: Your Dork Materials

Dear Readers, as you may be able to tell, Anonymous Bosch and I have not been able to get the YouTube channel up and going as quickly as we had anticipated. Due to a number of scheduling conflicts and the ability to record, there have been a number of delays.

That said, here is what we have:

1) A series on Rune Quest; how to play, how to make characters, etc…

2) How to play Battletech, tactics, record sheets, etc…

3) How to paint miniatures for beginners

4) D&D and Rune Quest monster spotlight

5) Our Inglorious Ingrates

6) Our TPKs (the monthly group)

7) Some one-shots of various kinds

8) Turning our “How-To DM” posts into videos

9) Actually Turn Posts into Podcasts (my friend Kerry has bugged me about this one!)

The only issues that we have for this are getting the time and ability to record these videos.

Don’t worry though, we are going to be recording them soon. We’re just working on scripts, outlines, and everything else before we can record and it’s been a slow process.

Also of note, our newest contributor will be on vacation the next two weeks so you can expect more posts from me!

Speaking of posts, if there are any articles that you want me to write about, please let me know in the comments section below or get a hold of me via the Contact Us page.

Thanks again for reading!

Until next time, Dear Readers…

Dungeons and Dragons and the Magic the Gathering Crossover

Dear Readers, remember what I said that I would not likely make a deck from my D&D and Magic Gathering crossover cards?

Apparently, I fibbed.

As I write this, I am in a different state, visiting one of my best friends, we will call C. C and I have been friends since 2015 when we were in undergrad together. He and I bonded over the fact that we both played Magic the Gathering. His mill deck and his sliver deck our legendary. Later, I got him into playing D&D and d20 Future/Modern.

In any case, we haven’t actually seen each other since 2016, when we both graduated and ended up having to go our separate ways. He heading off to do his master’s degree and I going into the workplace. We kept in touch the other phone and video chat, talking about whatever, as well as getting together on Discord and Roll20 to play a D&D game on a monthly basis. It’s a lot of fun.

Back on topic.

Remember when I said that I bought a singular set box? I also bought a fat pack, the limited edition fat pack, another set box, and two draft booster boxes. I couldn’t help it, I opened the set box packs. But I kept them separate from the other one. You see, I had a plan.

I would have one fat pack and set box separated from the other fat pack and set box, buy the two draft booster boxes, but don’t open those. We would each open our own draft Booster box and each take one fat pack and set box, and build whatever deck(s) we could out of those cards. It is going to be glorious.

From what I have, I have a bunch of awesome cards in both sets: I have a Tiamat, Zariel, Hand and Eye of Vecna, Xanathar, multiple copies of Drizz’t Do Urden (with the Gwenevar token), Asmodeus, Icingdeath, both sword token and dragon, Orcus and the Wand of Orcus, and the Tarrasque. And that just names a few.

Sorry it came out sideways, I couldn’t get it to take a picture the other direction.

The only things that I’m going to have to read up on are how to use the class cards and how to use the dungeon cards. Those are still two cards that I am unfamiliar with how to deploy and employ. I will do a write-up of that in a little bit after C and I get to play.

Later in the Weekend

So my friend, C, and I built a couple of really good decks each. I built a black and blue deck centered around xanathar and then built another deck centered around Tiamat. He too made a Tiamat deck that played very well.

Class cards are awesome enchantments that sit in play until you pay the manager cost to level the card. Each level gives you new and different abilities or effects, like the wizard class card which gives you an unlimited hand size right off the get-go, level 2 giving you the ability to draw two cards, etc…

The dungeon mechanic is also an interesting mechanic that is really cool. It works similar to the class cards but you have to have an ability that triggers entering or progressing through a dungeon. There’s even cards, like Acererak, that require completion of a specific dungeon in order to even play the card!

Overall, I would say these cards are made for D&D players that also play or want to play Magic. It’s an enjoyable set!

How-to Play: 11 Easy Tips to Help Beginners Create Memorable Characters

So… your first D&D session is coming up and you are nervous about making your first character. While you feel stuck in uncertainty, you’re still excited, and you have a few priorities going in:

  1. You want your first character creation to be simple and easy
  2. You want someone relatable to role-play
  3. You don’t want a character that’s basic or boring
  4. You don’t want someone so complex it prevents you from having fun

First of all, if you are nervous, know we’ve all been there!  

Starting out in anything can be intimidating, but especially when that thing involves acting and cooperation with people you might not know very well. 

You are not alone; you are in good company 🙂

With that said, be encouraged; you have no need to worry! Not only is there a wealth of resources at your disposal, but it is surprisingly easy to create a character that is fun AND memorable to role-play

It doesn’t require you to be a storytelling master, drama major in college, or fantasy fanatic. 

All it requires is asking yourself a few questions, picking what you prefer, and fitting it all together… easy peasy!

NOTE: If you are looking for a blog post that can tell you what kind of weapons or armor or spells and abilities, what you are asking about are the mechanics, rather than the role-playing aspect of the game. You can find those elsewhere on the internet. Just search “what D&D class should I play?” and many sites will offer you excellent options. 

What follows are 11 simple, easy questions to ask yourself when creating your first character. Even if you only implement half of these, your character will stand out as interesting not only to you, but to everyone at the table!What’s the Player Character’s (PC’s) purpose? 

1. What’s the Player Character’s (PC’s) purpose? 

Just like in the real world, denizens of D&D want to contribute to society. Your character should want to do something good that helps build a better world.  Think of some problems in the world: injustice, peace on earth, hunger, environmentalism… choose one “cause” for your character and ask your DM to help you integrate it into the adventure. How does the PC need to change/grow? 

2. How does the PC need to change/grow? 

This is the most important question you have to answer! If your character is going on a journey, they need to have some inner conflict to resolve along the journey. They may have a purpose to help the world, but that’s not their main motivation. What drives them needs to come from within. Example: Luke Skywalker wanted to defeat the empire, but it was actually more important that he avenge his father that was killed by Darth Vader.What are their values? 

3. What are their values? 

Everyone, no matter how good, has a shadow side. And even the most evil people have bright and shining spots of their hearts. No matter what your character does or who they are, give them at least one virtue (hope, courage, etc.) and one vice (lust, jealously, etc.). Nothing is as boring as a character that is 100% good or 100% evil! What do they wear?  

4. What do they wear?  

It’s likely that the characters in your party will be wearing some semblance of medieval attire. And for the most part, no one will refresh the collective imagination by redescribing their character every single turn. So be sure there is a single piece of clothing, something unique that stands out, that everyone can associate with your character. Do they do anything odd? 

5. Do they do anything odd? 

You can always say “my character is nervous”. But talking as your character while biting your nails, or scratching your head, can make your character come alive. Pick an emotion your character will probably feel a lot throughout the campaign and assign a physical tick to go along with it. Your fellow players will pick up quick! What is their family like? 

6. What is their family like? 

Lots of characters in D&D are orphans, and there is nothing wrong with that. But if your character has a big loving family, you can be sure that family will come up in the campaign.  EVERYBODY remembers family drama, even in imaginary table-top settings!Where does your PC owe allegiance? 

7. Where does your PC owe allegiance? 

While some people are true hermits, most people have their roots in society in some way. Allegiances can be lowly (local tavern, guilds, underworld thieves) or lofty (nation-states, religions, academies). Consider where your PC feels most at home and what groups might share their values. Do they have any phrases they repeat? 

8. Do they have any phrases they repeat? 

Are there particular words and phrases your PC uses that most other people don’t? This can be personal catchphrases, cultural idioms, varying levels of manners…  Even if its silly, meaningfless, and stupid (ie. Michael Scott’s constant “that’s what she said”)… people will remember it if they are well timed and funny! What are their hobbies? 

9. What are their hobbies? 

Most people in real life are not blood thirsty murder-hobos! We go to work, get paid, and ALSO enjoy a host of other things. Make your character no different. Give them interests to talk about when they are not fighting. Or pleasures to pursue when they are in town in between adventures.Give them a special weapon or magical thingy: 

10. Give them a special weapon or magical thingy: 

Being in a fantasy adventure, this goes without saying. Frodo has Sting, Arthur has Excalibur, Harry Potter got the elder wand. Your 1st level character probably should not have the foretold weapon of unimaginable power… but giving a weapon cool name or unique description is never a bad idea! What’s the PC’s backstory?  

11. What’s the PC’s backstory?  

This is the last step! Do not start here! Looking at the character you have so far that you know you want to play, come up with a short summary of their life that explains why they are the way they are. This is not an excuse to write a 10-page novella, nor is stating “Its Geralt from Witcher” appropriate. Honestly, 5-8 sentences is good. Just a little story explaining where you came from, how you got to wherever the party is meeting up, and a memory your character would have that compels them to adventure. BONUS: How do they talk? 

12. BONUS: How do they talk? 

For many people, especially beginners,  this is the most intimidating part of D&D. And it’s true that people will get a good laugh as you try to figure out exactly how your character talks and sounds. 

That said, I really want to encourage you to give it a try! Giving your character a unique voice helps the whole table collectively have a more vivid imagination. Even though they see you in your street clothes, they will hear your voice and see your character rather than you! It’s a part of the mysterious magic that makes D&D amazing. 

There you have it: 11 (plus one!) simple questions you can ask yourself to easily build an interesting D&D character! 

But that said, there is no “winning” in D&D, so like Captain Barbossa said, think of these as “guidelines rather than actual rules”. Whatever questions you choose to use, it needs to be someone you enjoy role playing! So however you do it, if your character is an imagined, living, breathing person, even the most grizzled veteran will be impressed. And you’ll have a rewarding D&D experience you’ll never forget!