Rime of the Frostmaiden: Quick Update To Catch Up

Dear Readers, I know I’ve gotten more than a bit…behind in my writing for my Sunday adventures. This is why I am not going to be doing a detailed summary, but more of an overview, to catch us up, and resume doing more detailed summaries this coming Monday.

In the event that you would like a more detailed account of a section, please feel free to message me or comment below and I’ll fill in any blanks you wish to know about.

With no further ado…

When last we left off our heroes, they were traveling to the Black Cabin, where their Brynn Shander acquaintance, a gnomish priest of Lathander, had requested that they take a bundle of supplies to a friend of his.

Upon reaching the cabin, it was immediately clear that something was very wrong. The cabin was derelict and seemed to be empty, and Macreadus, the gnome they were sent to find, was nowhere to be found. The only thing they did find, was a strange object with notes about it.

Whenever someone picked it up, it began to glow brighter and brighter. From the notes, it seemed that it was something being designed to stop the eternal winter. A horrible accident involving the death/destruction of the gnome of the party who held it for a moment too long.

That said, the party quickly figured out the problem and was able to restore their companion and were blessed by Aumantur, giving them an extra 10 temporary hp each day at dawn.

After that, the party headed out towards the pirate ship, far to the northwest.

This was…interesting. Long story short, they found part of a dragon’s horde, met the dragon, almost lost two party members as they got breathed on by an ancient white dragon with cataracts, which flew off in search of those that plundered its horde. The party withdrew and headed, via an indirect route, to Brynn Shander, where they found a ring of giant-sized thrones upon a hill. Deciding to finish their travel to Brynn Shander and resupply, the party headed out. While at Brynn Shander, the party encountered a druid that offered to lead them after telling them the legend behind the ring of thrones.  The legend, she said, was that of the full moon, the spirit of the jarls would appear to test whomever stood before them.

Taking her with them, they headed out to the Jarl Moot, as it was known. After defeating the two battle challenges the spectral form of the Jarl of Jarls had for the party, he disappeared and his throne began to rise, showing a set of stairs descending into the darkness. It was at this point, the druid showed her colors, and with the help of a winter wolf, attacked the party. After dispatching them, the party headed below, where they solved the puzzles and got the treasures left by the jarls.

After this, the party headed south, to where the wizard had gotten the psychic “ping” via the strange stone retrieved from inside the mines.

It led to a crashed Nautiloid, a spelljamming ship, piloted by two gnome ceramorphs, the product of a gnome infected by a mind flayer tadpole.

In exchange for the stone, the ceramorphs exchanged two of their strange weapons, energy pistols!

Heading back to town to resupply, the party heard rumors of a goblin having come in under a flag of truce with an offer of peace from a goblin stronghold to the southwest. The town sheriff did not believe the intentions of the offer, instead offering 300 gold for the leader’s head. After speaking with the town speaker, the party was given leave to take the captive goblin and investigate the veracity of the peace offer.

Travelling across the tundra and up the mountains to the southwest, the party came across Karkolohk, the goblin fortress. The party was introduced to the leader, one Yarb-Gnock.

As you can see, and the party could figure out, the goblin chief was actually a gnome who had survived the slaughter of his companions, created a goblin costume, used his illusory magic inherent for gnomes, and eventually rose to chieftain of the tribe. He taught them to build and to survive the tundra, but needed supplies to continue to thrive.

His proposal was thus: the goblins would patrol the road and wastes as well as refrain from attacking supply wagons, and the town would provide clothes and goats for them to survive.

The party believed this would be reasonable, and took the new copy of the peace treaty and headed back to town. Before leaving, the party was confronted by the village healer/shaman, who explained that she knows the truth about the chieftain, and, instead of outing him, demanded to be the goblin envoy to the town of Brynn Shander. The party readily agreed, and headed back to town.

Where will the party head next? Will they ever deal with the looming threat of a chardalyn dragon being forged by a crazed duergar warlord?

Until next time, Dear Readers…


Hello everyone! In this week’s installment of How To DM, I’d like to talk about the importance of Session 0.

Frankly, once I started running them, I never looked back. I think they are absolutely critical to running a fun and successful campaign,  

But I’ve seen a lot of questions online recently about what is a Session 0 exactly? Beyond rolling up characters, what do you talk about? How do you run one?

So, let’s talk about Session 0’s on in this week’s How To DM!

It’s Not Just Your Game: I see this comment all the time – “Hey, man, it’s you’re game. Do whatever you want, and they’ll deal”. I think this is absolutely the wrong attitude to have. Roleplaying games are an exercise in cooperative storytelling; they’re not designed for DM’s to live out their novel-writing fantasies. We can design whatever game we want, but – if your group doesn’t find it fun – you’ll soon be playing with yourself (pun intended).

I think having player input from the very beginning might be even more important now that so many games have moved online. Online play has made it even easier to find pickup games where no one really knows anyone in the beginning. I DM regularly for Adventurer’s League at my local, and I only knew one player previously before we all sat down.

A good Session 0 gives everyone a chance to meet one another and have some input as to what type of game they want to play. There are a lot of new players out there that are going to look to their DM for advice on how to build characters. A Session 0 gives everyone a chance to set expectations, and it will keep you from having someone show up with something that doesn’t fit your world.

Tell Them About Your World: Most of us don’t play “stock” D&D. Take them time to explain to your players how your homebrewed world, or even your version of the Forgotten Realms, is different. The more information they have up front, the less headache you’ll have as a DM later. For example, if you’re old school and have your drow and duergar tucked away in the Underdark and unknown to the surface world, they need to know that…because I can guarantee someone is going to want to play one.

Tell Them About Your Game: If you’re going to change or modify existing rules – or add homebrewed rules of your own – you owe it to your players to tell them up front. Don’t spring things on them. You never know; they may surprise you with some feedback that makes your changes even better. Some of the worst arguments I’ve seen in game are when the DM makes a ruling on the fly that fundamentally changes a rule. Your players will start to lose confidence in your game if you do that too many times. Session 0 is a great time to hash all of those issues out so that everyone is on the same page.

Listen to Their Feedback: If given the opportunity, your players will tell you what kind of game they are interested in playing. Why spend hours designing intricate puzzles if your group hates them? Why waste time writing intricate backstories for each of your NPC’s when your group wants a more “beer and pretzels/monster of the week” experience? Are they Lord of the Rings, or are they Game of Thrones?

Like I said earlier, this is not our game as DM’s; this is our game as participants in a cooperative story game. Don’t run this risk of half of your players dropping out because the game isn’t what they expected and isn’t fun for them.

Another added bonus to doing it this way is that it will help you enormously when designing your campaign, and a good campaign is so much effort, anything that makes it easier on us as DM’s is a good thing!

Keep It Relaxed: A Session 0 shouldn’t be like the quarterly numbers meeting at an Applebees’. Once you’ve clued them in on your world and game, sit back and moderate the discussion. Don’t feel like you have to have all the answers and make spot rulings. Take notes; give it some thought. I’ve never had a bad response to “You know what? I’ve never thought about that. Let me think about it, and I’ll get back to you”.

What tips, tricks and advice do you folks have? Put them in the comments below, so we can all share in the info. Thanks for reading, and we’ll see you next week for another installment on How To DM!

Future Plans For The Blog

Hello, Dear Readers!

Tonight I wanted to share some future plans that I have for The Blog, some of which I discussed in brief yesterday.


The first is a partnership with the Arryn Gaming Community on Discord (known as just Arryn by the server members).

Arryn is a gaming community dedicated to RPGs, with a special emphasis on D&D. The membership is global and is a wonderful, if colorful, group of folks. The server is very well moderated and I cannot recommend them enough.

The owner of Arryn, known as Gobfish (or just Gob) and I have partnered together to provide an information source for the players and Dungeon Masters we love, and a forum for Discord play for all of us.

YouTube Series (as in, more than one)

I’m starting a YouTube series called “Miniature Painting for Amateurs.” It will be exactly as it sounds. I’ve written some about painting miniatures (the How-To Paint Miniatures series), but I wanted to actually go through step-by-step.

As I have said, I am not, by any standard, a professional miniature painter, but I do enjoy the hobby. And I want to share that hobby with as many people as possible.

The next series I want to do is “How-To DND Beyond.”

dndbeyond.com is easily THE best D&D gaming tool available, and I am a huge supporter of them and their work. Add to this that their entire staff are awesome and are constantly working to make their product better and better.

That said, for someone new to the platform, the sheer volume of tools and resources can be daunting. The folks at dndbeyond.com work very hard to make their site as intuitive and user friendly as possible, but I feel that a walkthrough of some of the tools and features would be helpful. Thus my plans for “How-To DnD Beyond.”

Lastly, although the website has tons of links to various videos on the features, I had to do a TON of digging and experimenting with Roll20.net to figure out how to use it as a DM. Like…a TON.

Therefore, while the tutorial is a thing built in to Roll20.net, I fully intend on making some videos, in plain English, called, you guessed it, “How-To Roll20.”

Other Projects

I have some other projects in mind as well, but as they are still in their infancy, I don’t want to get ahead of myself. One of these includes a podcast of our Sunday and/or Tuesday game groups.

I have some others, but they are highly dependent upon certain things to go through, but I will keep you all updated as they come down.

All that said…

I still plan on delivering the same or better quality of content you have come to expect from me.

Let me know your thoughts in the comments, Dear Readers…

Until next time…

Quick Reminder:

We are still doing our giveaway, sponsored by the Arryn Gaming Community!

For every 25 subscribers, I will select a random subscriber to receive a random painted miniature by myself! For every 100 subscribers, I will select a random subscriber to receive a free t-shirt from our Patreon store! If we hit 1000 subscribers, I will select a random subscriber to get a free item of their choosing from the store and a painted miniature from the WizKids Nolzur line of D&D miniatures! If we hit a whopping 10000 subscribers (!!!), I will select a random subscriber to receive a gift of the benefits of my highest tier of Patreon awards.

Lastly, I want to thank those of you who have donated to my cause here, and every penny I receive goes right into making The Blog a better product. If you feel like I am delivering great content, please consider helping support us (see Support Us above!).

An Odd Post: How D&D Has Kept Me Going

Dear Readers, my posting, as I have said recently, has been sporadic. as I’ve said before, my multiple sclerosis has been kicking my backside. I’m really trying.

That said, I did want to do a post today, even if it’s voice to text from my phone.

Like many people, I started playing D&D as a teenager. Well, not as a teenager so much as a preteen 12-year-old.

My first group consisted of my older cousin Daniel and my cousin Jack, who was my age. I was fascinated with the concept of the thief (this was back in the second edition days) and a caster who could wear armor, the cleric. My cleric was a fun frontline tank, but my robe, that was my absolute favorite class.

I don’t remember a whole lot from that day and age, but I remember being so enamored with a game where I could actually engage my imagination in near endless ways.

Of note, I remember our characters acquiring a castle that looked like a panther with its mouth open as the entrance. I remember our recurring BBEG, Kief, who always seemed to be behind every plot, and I’m pretty sure I remember him being a vampire at some point.

I remember my thief enjoying being a vampire until it kind of screwed him over with the whole daylight thing. He got cured in the end.

In any case, we always got together to play when our parents got together to play. And since most of the time our parents lived far apart, it was every few years or so. But we always had a great time.

Later, as I grew to love the game and tried to get others interested, since I was the only person who knew the game with any amount of understanding, I began to be the DM. I soon discovered a love for the game that I never realized I could have. I began to craft stories and plot lines, be my own cartographer with maps, read up and discover a love for the lore of campaign settings.

Fast forward the high school, and I found a study group I played with for almost 8 years. Unfortunately, that group mostly disintegrated. A few years later as an older adult, I had a new group that lasted about 4 years. I had players that came and went, but there was a core group that stayed.

I even found a group of players that I played with in Afghanistan. We played every other day the entire deployment.

4th edition really turned me off from playing, although I really tried to like it. I quit for a while after that.

Then I found a new group and played a Fallout-based d20 Modern/Future/Apocalypse with. That became my regular gaming group for a very long time. Then I moved.

Moving to the Midwest, I immediately went looking for a game store and a game group. What I was pleasantly surprised to find, was that my wife and two sons were wanting to play.

Fast forward from then and my wife and I are foster parents. we specialized in dealing with, strangely enough, teenage girls. At the time, I did not have primary custody of my two sons so was never really an issue.

My foster daughters and my sons then became the beginning of my starting and adventurers league group. It was great. I then started adventurously at the very new gaming store in that town, growing from one table of my own children to four to six tables of teenagers with a few adults sprinkled in. Interestingly, I was the only adult DM.

After my MS diagnosis, we moved to back to where it is warmer. Some of my old game group when we lived here previously, those guys I played the Fallout-based game with, wanted to jump back into playing. Others didn’t. Others have moved from here before I came back.

I discovered a new game store, where I joined Adventurers League, only to be asked if I would like to run it. I accepted it. Then the pandemic happened.

Why am I recounting the history of me playing D&D? Well, because of the things that happened around that.

My dad was active duty Air Force. We moved around every 2 to 3 years. Every time I had to pick up steaks and find new friends, D&D and role playing as a whole most what helped me deal with that.

Traveling with insecurities and the awkwardness of growing up as a teenager was lesswnwd with a group of friends who dealt with the same sorts of things.

As an adult, going through a toxic marriage, and later divorce, who still just got together to play and not think about things for a few hours.

Later, in recent history, having the ability and creativity to craft stories and worlds and characters, watching my players’ characters go through growth and watching the players’ satisfaction and delight at what I’d prepared and given to them, despite my debilitating disease that takes more and more from me as time goes by.

Getting to play with my teenage kids and wife, and having a wonderful time as a family and a game group during this ridiculously long quarantine.

D&D has been a part of my life most of my life. I’m 39 now. That means that D&D has been part of my life for almost 30 years.

I’d like to say this unequivocally: D&D is not the most important thing in my life, nor should it. My family means the world to me. My faith means even more to me than that.

But along with those two things, D&D has been such a huge part of my life in helping me deal and cope with so many things: my PTSD, my depression and anxiety associated with PTSD, my worries about life events, the distress that comes from my MS.

I don’t know about each and every one of you, but D&D has been one of the best things during this quarantine. And the fact that tools, great ones, exist to play remotely makes this even better.

Well, that’s all I have for you today, Dear Readers.

Until next time…

P.S. – I have three four quick announcements:

1) I am doing a giveaway! For every 25 subscribers, I will do a random selection of my subscriber list to receive a random painted miniature! For every 100 Subscribers, I will send out a free t-shirt from our store on our Patreon!

2) I have gotten a bit a feedback on my How-To Paint Miniatures articles, and I have decided to do a video series called “Miniature Painting For Amateurs” in order to teach people the basics of painting minis. I’ll be integrating those videos and possibly others into another page on The Blog (with links in my posts).

3) I love feedback. It helps me keep going and it helps me deliver more quality content to you all. Any and all constructive feedback is appreciated, so send me a message or post a comment!

4) Among the many gaming Discord servers, there is one that I am a huge fan of, called Arryn. They are a wonderful and lively community who all love gaming. I recommend joining. It’s a very active community with tons of support with great moderators that all care about the community. Additionally, if you are Dungeon Master/Game Master, you will be especially beloved as we are ALWAYS in need of folks to run games. Here is the link! Hope to see you there!


Hello everyone! In this week’s installment of How To DM, I’d like to talk about villains.

You spend a lot of time designing a super-cool bad guy to challenge your players, and he gets creamed in the very first encounter, or you have to resort to some shady shenanigans to save him. So, your players either don’t respect your villains, or now they’re frustrated because you’re essentially cheating “for story purposes”.

How do we avoid both of these things and make our villains memorable? I’d like to use an example from my Icewind Dale game. Specifically, a minor character named Yselm who is a Frost Druid worshipper of Auril. Don’t worry; I’ll be careful with the spoilers.

So, let’s talk about bad guys on in this week’s How To DM!

Don’t Fight to the Death: It is a rare person who will simply keep swinging when they’re in serious danger of dying. Just as your players use caution and strategy in their approach to combat (the ones that survive for any length of time anyway J), the bad guys can certainly do the same.

Auril has commanded Yselm to kill the PCs for their interference, and she certainly doesn’t want to fail. Suicide would be the ultimate failure, no? The PC’s deaths are what matters; no one said they all had to die in a single encounter…

So here is what I did for the initial attack.

Yselm upcast Conjure Animals to summon four Dire Wolves to send in first. This was done from cover while the PCs were busy fighting something else. As soon as the PCs finish that fight, the wolves come charging in.

The wolves are just a distraction though. They’re there to divert attention away from Yselm’s winter wolf ally who is sneaking around to hit the PC’s from behind. As the wolves get killed, she started casting Ice Storms on the party; the damage to the winter wolf would be minimal since it’s immune to cold damage anyway.

However, as usual, I rolled terribly and the party rolled like savants. They put down all the dire wolves and the winter wolf without anyone being killed. So, instead of her charging in with her (pitiful) sickle attack, or wild shaping into an equally pitiful beast form to get chopped into bird food, I had her escape. In the dim light of the full moon, she cast Pass Without Trace, wild shaped into a snowy owl, and flew away into the night.

Some of the players weren’t really sure what had attacked them or what happened to her!

Speak Softly and Bring More Friends: Why wouldn’t your villains seek out allies to fight against your PCs? “Gondor calls for aid!” is a basic trope of fantasy literature. If your villain is defeated and is forced to flee, they’re going to come back with whomever and whatever they can find to even out the odds.

Villains Are Sneaky…So Be Sneaky: Don’t have them stand in the road like the Black Knight (Have at you!). Don’t have them take over the village to “set a trap”…because now the PCs know exactly where they are, and your bad guy is hemmed in and under siege.

Let them pick the most advantageous time and location to strike!

A week or so after the PCs first encounter with Yselm, they set out as part of a fairly large expedition to the Spine of the World Mountains to locate a lost artifact. Yselm knows all their plans; she can wild shape into any number of forms that would be good for spying. What she lacks is help; at this point it’s more important to slow the expedition down while she drums up some allies. She can make some good use out of her Awaken spell…but not just any old creature will do.

So, I had her attack their camp in the middle of the night. But she didn’t attack the PC’s…she attacked the picket line where all their mounts and pack beasts were. She sneaks in under Pass Without Trace and cuts the picket line. She then withdraws and uses conjured dire wolves to scatter the axe beaks to the four winds.

A few Ice Storms on the camp itself coupled with a water elemental, and she withdrew, mission accomplished. The camp is in utter chaos. The PCs are running around trying to figure out what is going on; it added to the confusion that they weren’t the sole target of the assault. The expedition is effectively stalled as they try to recover the axe beaks, and they lost a good bit of provisions to boot.

I’m not sure what Yselm will do next (basically because some of my players read this blog J), but I know she has time now to come up with something truly diabolical.

This minor character has now become a major force of antagonism for the PCs. They hate her – which will make it all the better if they finally defeat her. Right now though, they’re at a loss as to how to even begin to take her on.

And all because she ran.

What tips, tricks and advice do you folks have? Put them in the comments below, so we can all share in the info. Thanks for reading, and we’ll see you next week for another installment on How To DM!

Miniature Painting: The Shame Grows…

So, it’s happened. The shame has grown too great. So I continued the minis that I have left half-painted.

Here’s where I am so far.

First up, the stupid tiefling.

Obviously, I will need to do some touch-ups, but he’s coming along okay, I guess. I’m just annoyed with this mini and unsure of what to do with him.

Next up is our night hag.

For her, I had some extra of the paint from the tiefling, which happens to be the color of her robe. I did some touch-ups on her robe as well as through an extra coat on where it needed. Additionally, I painted her other hand and painted her face a little bit better. Working on her was just last minute as I was working on and finishing everything else.

Next up is the Drider.

I got the purple highlights I wanted as well as adding the dull coat lacquer.

Last, we have the new project. Yes, a new project. I started on the mind flayer. I actually got pretty far into it, all things considered. My goal is to make it look like the third edition D&D mini that I still have an original of.

As you will see, I still have a lot of work to do on him. Here they are pictured side by side.

I plan on doing a better job than the mass production paint job that was done on the original. We’ll see how it comes out in the end and you can decide for yourself whether you like mine or the original more.

Well, Dear Readers, that’s all I have for today. This week, yourdorkmaterials should have an article or two up, so look for that!

Until next time!

Mini Painting Update!

So I told you I would keep you updated on my miniature painting!

Boy, oh boy have I been busy!

First off, you remember Xanathar?

Well, here he is now:

Look at that cute little beholder crime lord tuschie!

Of course, there’s still more work to do. I still have to shore up around each eye stalk’s eyelid thing, as well as each eyeball in the eye stalk, not to mention the ring around each eye stalk that has one.

On that note, I’m still trying to figure out how I’m going to do the eyes in the eye stalks! For reference, here’s the picture I am trying to emulate:

If you can see, each of the eye stalks are different colors and slightly sparkly in nature. Trying to figure out how to make that actually a thing.

At my local game store, I have on hold a gloss varnish so that after treating everything but the eyes with a dull coat, I can then put a nice gloss finish on each eyeball.

Next up is our friends the drider!

I personally think he’s turned out just great! I had some trouble with the base and painting it, and as you can see I have a little bit of touch up there. Overall though, he’s done.

As you all well know, I am usually in the middle of multiple projects. One of my more reasons is the acquisition of a mindflayer mini that has not been painted. Funny thing is, wizards of the Coast uses the same molds over and over again. I already own one of these mine player miniatures although already painted. My next project? Attempting to redo and make better the original!

I have the unpainted one nice and primed and ready:

I think he’s going to look great!

Still on my list? My miniatures of shame. Yes, even I have miniatures of shame…

Look at that. Three unfinished miniatures. Three miniatures I haven’t painted, or finished painting, while at the same time starting new projects. Shame on me. Oh well! I’ll get to them eventually. When the shame grows to intense.

Lastly, is a project I am probably more intimidated to do than any other project I have ever undertaken. As you all well remember, I painted for my wife for Christmas, a miniature that she had created on HeroForge.

Before her dull coat…

Well, that same friend who printed that one for me printed the miniature I wanted for myself that I created. He cleaned it up very well for me and then proceeded to give it to me as a Christmas present so that I could paint him myself. Of course, I am the forever DM, so I will never likely get to play this as an actual character. It doesn’t stop me from enjoying painting miniatures though.

Here he is, in all his glory: Anton Evenwood, Bard Extraordinaire!

Isn’t he handsome? Yes, I am likely going to paint him eventually. but I think that I’m going to wait to paint him until much later, or possibly, hand him over to somebody who is much more competent at painting miniatures than myself and have him done professionally. I only consider this last option because I put so much effort into actually creating this miniature. In any case, I will keep you all updated.

Until next time, Dear Readers…

Announcement & A Story

So we’ve run into a perfect storm at the moment. With my current health issues, as well as recent health issues for yourdorkmaterials, my posting schedule has been…difficult to work on. That said, again, I’m not abandoning or quitting The Blog. I just can’t do it.

For those of you who are just readers to those of you who have subscribed to see the randomness of what I post on a near daily basis, I refuse to let any of you down. That said, I have to scale back my operation a bit…

So to illustrate, I’m going to tell a short story that will hopefully explain my dilemma, as well as attempting to NOT spoil parts of Rime of the Frostmaiden that I haven’t gone over yet (and I know that I’m, like, two sessions behind as of yesterday…I’m taking notes so that I can catch up).

So yesterday…

We were running Rime of the Frostmaiden, right? Things are going well, we finish the section of the adventure that we hadn’t finished the previous time (as a heads up, we both got to and finished the cabin bit, and moved on to the pirate ship, which is what we were finishing; gotta give some context without spoilers).

I’d prepared several bits of this chapter where I’d expected the party to head to. Mostly. Then the party finished what they were doing and then took an…alternate route back to Ten Towns. One that put them exactly in the path of another encounter area.

Well…that was…unexpected.

This is what happened.

Now what?

Then, nothing short of a miracle happened. Someone called for a 5-10 minute bathroom break!!!

The dice gods be praised!

Thank goodness I’ve figured out Roll20 to the extent that I have (I’ll be doing a “How-To” on that one as well!), or else this could have been a mess. I quickly set up the map, the dynamic lighting (this is how the player w/ their virtual token can only see what their character would be able to see; it’s a lovely feature), and set up the critters and such that they would be facing, and on the right layer of the map.


They came back from break, and the structure they saw, they chose to ignore, go back to town, restock/resupply (their axe beak mounts were killed…again.), get new mounts, and head back to see what it was all about.

Thus, they found the…place. I won’t spoil it, but needless to say, the combats took up our time, with the exploration being the next thing that they get to accomplish.

I told this story to say this: my time is jacked.

I have 6 kids, one of which is a 3-year old. He requires attention from me. He’s been into me more than my wife, so it’s a lot of “Hey, Dad! Play cars with me!” or some other such. I have Roll20 maps to work up. I have miniature painting to accomplish because A) Part of my content is miniature painting, and B) It is a super relaxing activity in the midst of my stressful life. Then, to top it all off, I have modules that I am writing as well as another writing project that I am working on with a friend (which we are SO behind on). And as stated, I have a spouse that wishes to have my attention on occasion.

THEREFORE! I will be modifying my posting schedule a bit, thus why that page has been taken down. I’ll still be posting the game summary from my Sunday game (Rime of the Frostmaiden) on Mondays (this week being the exception, as I’ll be posting my catch-up posts this week in lieu of other content), a miniature painting update and How-To on Sundays. I’ll be doing the “How-To DM” again if yourdorkmaterials isn’t feeling better by Thursday, as well as DM stories on Fridays as well. I’m still working on what my Wednesday content will be since my Tuesday group all but fell apart and I’ve just formed a new Tuesday group and haven’t really done much to speak of and/or blog about. I may end up splitting up the post between Tuesdays and my Sunday night Discord group. I don’t know. If you have any ideas, they would be welcome.

Some ideas I’ve had:
-Monster Spotlight
-Encounters You Can Use
-A Stream Recording of one of my games (this one would be cool, but has to wait until I can play in person as I’m not sure how well my Roll20 game would record considering that our audio comes off of Discord and my Video would be off of Roll20; I’ll have to look into it)
-Step-by-Step building an adventure

I’m not sure. If anyone has any better ideas, feel free to comment below. Like seriously, any feedback would be welcome.

Until next time, Dear Readers!

A Very Happy New Year!

Wishing each and every one of you, Dear Readers, a happy, safe, and fruitful 2021.

May your Dice Rolls and RNGs ever be in your favor!


The Daily DM

Rime of the Frostmaiden: Of Cookies and the Murder Moose

I know I’m a bit behind in my writing, but I’m going to play catch up this week. I’m also going to be getting new articles from yourdorkmaterials for the end of this week. He’d been under the weather and unable to post. There won’t be a post for New Year’s Eve or New Year’s Day.

When last we left our intrepid band of heroes, such as they are, they had just helped the town of Dugan’s Hole.

Looking at their options, the party decided to head out towards Brynn Shander to resupply and to see what other information they could find out about the area. After a few hours ride, the party arrived without incident.

After resupplying and heading to the temple to get the curses removed that they picked up while plundering the tomb, the party was asked by the gnomish cleric at the shrine to go and take supplies to a friend of his up at a cabin northwest of Lonelywood. The party agreed to do it after they took care of the moose that was terrorizing Lonelywood.

The trip was not without danger, as a gargantuan white dragon flew off in to the north, northwest, away from Lonelywood. Most of the party hid or cowered in terror, but the few that were not cowed by its terrible presence, noticed that the dragon had a rider and seemed to be afflicted with cataracts, likely relying on its blingsight ability to make its way in the world. The party continued on…

Arriving in Lonelywood, the party decided to find and speak to the town speaker, a halfling who was troubled by the attack on the loggers in the woods nearby. Unfortunately, the only payment she could offer was a basket of her award-winning cookies. The party tasted the cookies, found them the most delicious they’d ever had in their lives, and agreed to go hunting for the elusive white “murder moose.”

The ranger tracked for hours in the woods, finding moose prints, but finding only a regular moose. Using the scroll of speak with animals, they found out that the white moose hangs out at a structure further in the forest. The party headed that way and found a hare being stalked by a fox, the same fox that they had saved from the trapper earlier in their adventures. Having his dinner ruined (although the party furnished him with jerky from their rations), the fox told them where the weird animals that spoke like the “two legs” were, offering to take them there.

The party soon found the structure, an elven tomb with a strange sort of sundial in the center. The party noticed a gazeebo (insert “It’s a gazeebo, Eric…” joke here) with a brazier inside, as well as many statues all pointing towards the tomb. Seeing an opening broken into the tomb, the party cautiously entered inside, where the cleric was ambushed by the infamous albino moose!

The battle was soon joined by the druid that had been awakening all of the animals they had come across that spoke, as well as an awakened shrub.

The battle was hard fought, but as it has been, the party remained victorious.

Plundering the rest of the tomb, the party found a sarcophagus with a friendly mummy that was their companion until it was destroyed.

Going back to Lonelywood, the party resupplied and collected the basket of cookies that they promised, having taken the antlers from the white moose, as well as its hide.

Next week, we’ll talk about the trip to the infamous Black Cabin, where a gnome is said to live, where the party takes supplies to!

Until next time, Dear Readers!