Not a Player’s Perspective – How-To DM: When Things Go Awry

Our normal contributor for today is bogged down with work and exams from his master’s degree. Which is fine and totally understandable. This leaves me the ability to do another article today on something been thinking about. What do you do when your campaign gets derailed? We’ve all been there. You know what I’m talkingContinue reading “Not a Player’s Perspective – How-To DM: When Things Go Awry”

Another Session I Get to Play!

We begun our journey after a long rest, heading into the forest with the centaur. It wasn’t long before we came across a large open Glade, which looked ominous and foreboding with how dead all of the vegetation was. Thinking better of it, we attempted to discard it when our rogue thief notified us thatContinue reading “Another Session I Get to Play!”

How- DM: Better Shared Storytelling And 5 Tips Letting Dungeons and Dragons Players Lead

“Everything the Dungeon Master needs to weave legendary stories…” That’s the subtitle for the DMG. It clarifies that the pillars of role playing, exploration, and combat are all tools to tell a story. Shared storytelling is the very essence of Dungeons and Dragons, keeping players and DM’s alike interested, invested, and engaged.  But built intoContinue reading “How- DM: Better Shared Storytelling And 5 Tips Letting Dungeons and Dragons Players Lead”