Rime of the Frostmaiden: The Finale

Dear Readers, due to the…decisions of the party, the campaign ended rather…abruptly. And no, it wasn’t a TPK…Also, the ranger/rogue and the fighter/rogue were gone and we had two substitute players: a halfling and a goliath barbarian. The battle against the demilich continued, with two new allies joining the fight! Upon joining, the goliath barbarianContinue reading “Rime of the Frostmaiden: The Finale”

Hearing Yourself is Weird

Short post today, Dear Readers… For those unaware, we do a podcast recording of my Tuesday group campaign. It’s a lot of fun, and we call ourselves The Inglorious Ingrates. It’s a really fun bunch of players and we have a really good time playing. As of now, we’ve recorded four episodes, not including ourContinue reading “Hearing Yourself is Weird”

I’m Stuck…

Note: if you are one of my Tuesday campaign players, do not read this until after 11 pm tonight. Spoilers. Dear Readers, I find myself in quite the quandary. You see, I’m stuck. I have about a half dozen projects I’m working on and I’m stuck between them. I have to finish doing prep forContinue reading “I’m Stuck…”

Rime of the Frostmaiden: The Central Spire

Dear Readers, thank you for your understanding while I took some time with my family in my absence. You all are great. When last we left our heroes, they had just driven off Auril, and had taken a long rest. Seeing that the force field around the central spire was still down, the party decidedContinue reading “Rime of the Frostmaiden: The Central Spire”

Current Projects

Dear Readers, I apologize if there has been a serious lack of substantive content in recent history, but I’ve been feeling really under the weather especially after my short vacation. No I don’t have anything serious, just a cold combined with allergies. That said I have some updates on some things I’ve been working on.Continue reading “Current Projects”

TGAPP: Battle of Borest

We find the majority of the Inglorious Ingrates cradling and licking their wounds after their improvised assault on the goblin barracks in Borest. After it was all said and done, they realized they had killed over 8 goblins and a warg that spoke common, and the corpses were arranged to give the other goblins theContinue reading “TGAPP: Battle of Borest”

Rime of the Frostmaiden: Facing the Frostmaiden

The party, when last we left off, was facing off against a ginormous blue toad-like creature with giant claws on each of its hands: a slaad. After their usual tactic of withering ranged fire followed up by the paladin/barbarian smashing its knees in with his maul the beast was made short work of. Moving inwardContinue reading “Rime of the Frostmaiden: Facing the Frostmaiden”

TGAPP: The Plight of Borest

We find our merry band of former slaves sailing freely away from the doomed island on a burial ship containing the pirate king’s deceased son and a large amount of sacrificial treasure. While badly wounded and traumitized by their experience on the island, the group still sought to return to their homes, so they setContinue reading “TGAPP: The Plight of Borest”

How to DM: DMing Kids

As many of you may have read, I have an affinity for kids. I, myself, have a number of them. I love kids. When I began Adventures League where I used to live, it was really just to get my kids out of the house to give my wife a break (we didn’t have anyContinue reading “How to DM: DMing Kids”

Let’s Talk About Battletech

Dear Readers, I am pretty excited. The Kickstarter for the Battletech: Clan Invasion is supposed to come out in the next few months! For those who don’t know, Battletech is a tabletop war game, where giant, human-powered robots battle it out on the many worlds colonized by humanity after the 30th century. One of myContinue reading “Let’s Talk About Battletech”

Rime of the Frostmaiden: Someone is Coming to Get Us…

Dear Readers, it has come to my attention that I apparently cut my notes off short last time, and missed them going to the Tower of Transmutation, as well as the beginning of a fight. I will begin this post by correcting that mistake… We pick up our tale with the party entering into theContinue reading “Rime of the Frostmaiden: Someone is Coming to Get Us…”

Rime of the Frostmaiden: The Return of Avarice

When last we left off, the heroes had left the library and were headed to the Tower of Conjuration. Seeing this tower, the party found it similarly lit up on the top as the others had been. Checking for traps and finding none, the party ascended the stairs to the top, only to find fourContinue reading “Rime of the Frostmaiden: The Return of Avarice”

Tuesday Game: A Player’s Perspective: New Ally and Manor Search

We last left our stranded band of companions huddled in the desecrated temple of Falinora going over the message from the recently animated statue, but soon the party realized that their former jailor, Halfkris, had escaped his bonds and was missing. At this realization, the group followed an audible scream from outside the temple, andContinue reading “Tuesday Game: A Player’s Perspective: New Ally and Manor Search”

Time of the Frostmaiden: The Lost City of Ythryn

When last we left our heroes, they were heading out at the direction of the Ranger who had found a way to the lost city. Climbing down the large hole, they came to several pools holding Remorhaz. It wasn’t long before they attacked the party. Using his paladin ability, abjure enemies, the paladin / barbarianContinue reading “Time of the Frostmaiden: The Lost City of Ythryn”

The Hallmarks of the “Perfect” Game Store

Dear Readers, I often talk about my game store like it’s a second home. That’s because, well…it is, sort of. This, my Dear Readers, is why I believe that my store has all of the hallmarks of being the “perfect” game store. I say “perfect” because, like anywhere, it has its flaws, but overall, thisContinue reading “The Hallmarks of the “Perfect” Game Store”

Rime of the Frostmaiden: Reghed Tribes and the Caves of Hunger

When last we left our heroes, they had just rested after a grueling fight with some flame skulls. After their rest outside of the glacier, the party was approached by a group of the Elk Tribe of the Reghed tribes. Their chieftain, had a vision a party, wish to help them end the everlasting ofContinue reading “Rime of the Frostmaiden: Reghed Tribes and the Caves of Hunger”

HOW-TO DM: GET YOUR HOBOS OFF THOSE RAILS

Hello everyone! In this week’s installment of How To DM, I’d like to talk about railroading. I’m sure everyone understands the term, but – just in case – let’s define the term. Railroading is a form of adventure design that essentially eliminates, or seriously limits, player choice. In reality, what we’re doing when we railroadContinue reading “HOW-TO DM: GET YOUR HOBOS OFF THOSE RAILS”

Clarshh’s Sepulchre

This summer adventure is from the convention game I ran on sunday. I ran the same adventure on friday, but didn’t take enough notes. Also, I have given a summary, partial and otherwise, for other groups that have run this adventure. It’s a favorite of mine. It’ll likely be the last time I blog aboutContinue reading “Clarshh’s Sepulchre”

Tuesday Game: A Player’s Perspective: Vermeillon Vanishings

When we last saw the Hopeful Dopes, they were on a northern route to the foreboding town of Vermeillon when they found themselves assisting a caravan under an ogre attack. The group quickly dispatched the lumbering monsters, and successfully recruited some more brave souls to help settle around their keep, Dope’s Hope. After administering burialContinue reading “Tuesday Game: A Player’s Perspective: Vermeillon Vanishings”