By yourdorkmaterials I have some pretty amazing players in my weekly game. I admit that I was more than a little nervous at first. This started out as a pick-up game at my local for Adventurer’s League. With one exception, I didn’t know them, or even know anything about them, and vice-versa. Would we meshContinue reading “THE ZIGS – ONE WAY TRIP”
For those of you in the U.S., we wish you a very Happy Thankgiving. For all of our readers, we wish you the very best of happiness and health!
Once again we take a stroll down Amnesia Lane back to the mid-1980’s, and this time the game was Chaosium’s Call of Cthulhu. For those of you that are unfamiliar, CoC is a cosmic survival horror game based on the works of H.P. Lovecraft; it’s a very fun, very deadly game where you’re really justContinue reading “The Australian Nightmare”
Hello Everyone and welcome! Last week we discussed one philosophy behind building encounters. Today, I’d like to talk about some practical mechanics behind implementing those philosophies into a game. For our purposes here, let’s assume a party of 5 4th level characters: a Goblin Totem Barbarian, a Human Moon Druid, a Human TWF Ranger, aContinue reading “How-To DM: Building Encounters (Part 2)”
Ah, the mid-1980’s. We had no computers. We had no cars. What we did have is the living room of my friend Bob’s house and his saintly mother who never complained about a mob of teenage boys in her house every Saturday and Sunday for hours at a time. Warhammer Fantasy Roleplay was my 2ndContinue reading “DM Story: Tapping Him Gently With My Warhammer”
by yourdorkmaterials A Moon Druid, a Barbarian, a Rogue, a Monk and a Wizard walk into a cave…sounds like the start of a joke, doesn’t it? But a party like this can be a nightmare to build challenging encounters for. The Druid and Barbarian effectively have twice (or even three times at low levels) theContinue reading “How-To DM: Building Encounters – Design”
by yourdorkmaterials We all love our shiny math rocks what go clickety clack. And rolling dice is the core mechanic of the game. But when do you let them roll? Not often enough, and your players might feel like they’re just observers. Too much, and the game bogs down, and your players are rolling forContinue reading “How To DM – To Roll or Not To Roll”
This week’s How-To post is by my good friend yourdorkmaterials… So. You’ve meticulously planned your big boss fight, carefully balanced your CR’s and come up with cool, integral roles tailored beautifully for each player. It’s going to be epic! Aaaaannnd…two players can’t show. Or the wizard goes down early. Or what was supposed to beContinue reading “How To DM: Fighting on the Fly”