Dear Readers, as a Dungeon Master (DM), it’s your job to create a world and story for your players to explore and interact with. One of the most important things you can do as a DM is to hold a “session zero” before you start your campaign. In this blog post, we’ll explore what a session zero is, why it’s important, and how to run one.

What is a Session Zero?
A session zero is a meeting between the DM and players before the campaign begins. It’s an opportunity for everyone to get on the same page and discuss expectations for the game. This includes things like character creation, house rules, and the overall tone of the campaign.

Why is a Session Zero Important?
A session zero is important for several reasons. First, it sets expectations for the campaign. By discussing things like the tone of the game and any house rules, everyone is on the same page about what kind of game they’ll be playing. This helps prevent misunderstandings and conflicts down the line.
Second, it allows players to create characters that fit into the world you’ve created. By discussing the setting and any restrictions on character creation, players can create characters that make sense in the context of the game.
Finally, a session zero is an opportunity to build camaraderie between the players. By discussing expectations and getting to know each other, players can form bonds that will make the game more enjoyable for everyone.

How to Run a Session Zero
Running a session zero is relatively straightforward. Here are some steps you can follow to ensure a successful session:
- Schedule the session: The first step is to schedule the session with your players. Make sure everyone is available and knows when and where the session will take place.
- Discuss the campaign setting: Start the session by discussing the setting of the campaign. This includes the world, the time period, and any major events that have occurred.
- Discuss character creation: Once everyone understands the setting, discuss character creation. This includes any restrictions on character creation, such as races or classes that are not allowed, and any guidelines for creating characters that fit into the world.
- Discuss house rules: If you have any house rules, such as modified combat rules or alternative spellcasting rules, discuss them with the players.
- Discuss the tone of the campaign: Discuss the tone of the campaign with the players. Will it be a serious, gritty campaign, or a lighthearted, comedic one? This helps everyone understand what kind of game they’ll be playing.
- Discuss expectations: Finally, discuss any expectations you have for the players, and allow them to express any expectations they have for the campaign.
By following these steps, you can ensure that everyone is on the same page and ready to start the campaign.
Conclusion
Running a session zero is an important part of any D&D campaign. It helps set expectations, allows players to create characters that fit into the world, and builds camaraderie between the players. By following the steps outlined in this blog post, you can run a successful session zero and set the stage for an enjoyable campaign.
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Until next time, Dear Readers…