Dear Readers,
Every Dungeon Master (DM) has been there: it's game night, and for one reason or another, you haven't prepped a single thing. Maybe life got in the way, maybe you thought you’d have more time, or maybe you just want to challenge yourself to see if you can run an entirely improvised session. Whatever the case, you’re staring down the barrel of an unprepared session, and your players are looking to you for adventure. So how do you run a fantastic game with zero prep? Welcome to the art of improvisation.
Before we get into techniques, it’s important to set the right mindset. Running an improv-heavy session isn’t about floundering through random encounters or cobbling together something barely coherent. It’s about trusting yourself, your players, and the narrative tools you already have at your disposal. The key elements to keep in mind are:
One of the best tools in your arsenal is your players themselves. Ask them leading questions to build the world collaboratively:
Not only do these questions shift some of the world-building onto the players, but they also give them agency in shaping the narrative. A player-invested world is one they’ll care more about.
When in doubt, remember that D&D is based around three pillars: Exploration, Social Interaction, and Combat. If you’re unsure of what to do next, simply pick one and build a scene around it:
Simply thinking in terms of these three categories can help you structure an engaging session on the fly.
If you’re truly caught off guard, don’t hesitate to recycle old ideas. Have a dungeon you ran months ago that players never finished exploring? Bring it back under a different guise. Need a villain? Modify an existing NPC from an earlier arc. Players have an amazing ability to take things at face value, so don’t be afraid to repurpose assets.
Similarly, reskinning monsters, locations, and encounters can save a ton of time. Need a quick monster but don’t have stats on hand? Grab something from the Monster Manual and reimagine it:
The Rule of Three is a simple but effective improvisation tool. Whenever you introduce something new—a location, an NPC, a conflict—give yourself three quick details to anchor it in your mind and flesh it out:
This simple trick makes on-the-spot improvisation feel natural and consistent.
A core tenet of improv theater, Yes, And... is invaluable in D&D. The idea is that instead of shutting down player ideas, you accept them and build on them. If a player suggests something unexpected, roll with it and add an extra layer:
This approach keeps the game dynamic and engaging while giving players a sense of control over the world.
Even if you have no prep, you can create a loose structure as the session unfolds. Here’s a simple formula:
By using this loose five-step structure, you can guide an entire session organically without rigid planning.
Even the best improv DMs hit roadblocks. Here are some quick ways to keep the session moving if you find yourself unsure:
Running an unprepared session might seem daunting, but with the right mindset and a few reliable techniques, you can craft an amazing game with nothing but quick thinking and player collaboration. The key is to stay flexible, use your players as a resource, and trust that you know more than you think you do.
Improvisation is a skill that improves over time. The more you practice, the more comfortable you’ll become with spinning an engaging narrative on the fly. So the next time you find yourself with no prep time, take a deep breath, roll a d20, and embrace the chaos.
Until next time, Dear Readers...
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