My Last Session I Got to Play

Having taken the quest from Falcon, we rested up and headed out to his hunting lodge, with him in tow. On the way, we stopped at the potion Maker’s house to ensure that the manticore’s were not yet harassing her. They had not been, and we promised to return to assist. When we got toContinue reading “My Last Session I Got to Play”

Another Session I Get to Play!

We begun our journey after a long rest, heading into the forest with the centaur. It wasn’t long before we came across a large open Glade, which looked ominous and foreboding with how dead all of the vegetation was. Thinking better of it, we attempted to discard it when our rogue thief notified us thatContinue reading “Another Session I Get to Play!”

Waterdeep: Dragon Heist – Chase to the Vault

This is a summary of the second to last session for Waterdeep: Dragon Heist on my Sunday Group. It’s been a wonderful game to follow up after Icewindale. Tensions were high as the party chased after the Little orphan that they had already met who ran off with the Stone of Golorr. Following the kidsContinue reading “Waterdeep: Dragon Heist – Chase to the Vault”

Rime of the Frostmaiden: The Finale

Dear Readers, due to the…decisions of the party, the campaign ended rather…abruptly. And no, it wasn’t a TPK…Also, the ranger/rogue and the fighter/rogue were gone and we had two substitute players: a halfling and a goliath barbarian. The battle against the demilich continued, with two new allies joining the fight! Upon joining, the goliath barbarianContinue reading “Rime of the Frostmaiden: The Finale”

Rime of the Frostmaiden: The Central Spire

Dear Readers, thank you for your understanding while I took some time with my family in my absence. You all are great. When last we left our heroes, they had just driven off Auril, and had taken a long rest. Seeing that the force field around the central spire was still down, the party decidedContinue reading “Rime of the Frostmaiden: The Central Spire”

Rime of the Frostmaiden: Facing the Frostmaiden

The party, when last we left off, was facing off against a ginormous blue toad-like creature with giant claws on each of its hands: a slaad. After their usual tactic of withering ranged fire followed up by the paladin/barbarian smashing its knees in with his maul the beast was made short work of. Moving inwardContinue reading “Rime of the Frostmaiden: Facing the Frostmaiden”

Rime of the Frostmaiden: Someone is Coming to Get Us…

Dear Readers, it has come to my attention that I apparently cut my notes off short last time, and missed them going to the Tower of Transmutation, as well as the beginning of a fight. I will begin this post by correcting that mistake… We pick up our tale with the party entering into theContinue reading “Rime of the Frostmaiden: Someone is Coming to Get Us…”

Rime of the Frostmaiden: The Return of Avarice

When last we left off, the heroes had left the library and were headed to the Tower of Conjuration. Seeing this tower, the party found it similarly lit up on the top as the others had been. Checking for traps and finding none, the party ascended the stairs to the top, only to find fourContinue reading “Rime of the Frostmaiden: The Return of Avarice”

Time of the Frostmaiden: The Lost City of Ythryn

When last we left our heroes, they were heading out at the direction of the Ranger who had found a way to the lost city. Climbing down the large hole, they came to several pools holding Remorhaz. It wasn’t long before they attacked the party. Using his paladin ability, abjure enemies, the paladin / barbarianContinue reading “Time of the Frostmaiden: The Lost City of Ythryn”

Rime of the Frostmaiden: Reghed Tribes and the Caves of Hunger

When last we left our heroes, they had just rested after a grueling fight with some flame skulls. After their rest outside of the glacier, the party was approached by a group of the Elk Tribe of the Reghed tribes. Their chieftain, had a vision a party, wish to help them end the everlasting ofContinue reading “Rime of the Frostmaiden: Reghed Tribes and the Caves of Hunger”

Clarshh’s Sepulchre

This summer adventure is from the convention game I ran on sunday. I ran the same adventure on friday, but didn’t take enough notes. Also, I have given a summary, partial and otherwise, for other groups that have run this adventure. It’s a favorite of mine. It’ll likely be the last time I blog aboutContinue reading “Clarshh’s Sepulchre”

Rime of the Frostmaiden: The Codicil of the White

When last we left our heroes, they were in the dungeon level of Auril’s Abode…her home. The party had just finished the Test of Preservation, and stood before the entryway to the Test of Cruelty. The party opened the door and found themselves in front of empty tents…Searching through, they found the Bear Tribe, preparingContinue reading “Rime of the Frostmaiden: The Codicil of the White”

Rime of the Frostmaiden: Tests of Auril

When we last left our heroes, they were preparing to battle two frost giant skeletons wielding anchors on long chains. The heroes fought hard, and the frost giant skeletons fought just as hard. The party played it smart, though, and came out victorious. Heading further in, they found a female Frost giant, completely encased inContinue reading “Rime of the Frostmaiden: Tests of Auril”

Rime of the Frostmaiden: Assaulting Auril’s Abode

When last we met, the party had decided to head out to the island known as the Isle of Solstice, upon which sits the ancient fortress called Grimskalle. Their transportation? The whale Angajuk, who has a magical boat upon his back. The party travelled for three days, Angajuk playing the tour guide, showing old shipwrecksContinue reading “Rime of the Frostmaiden: Assaulting Auril’s Abode”

Rime of the Frostmaiden: Small Group, Large Deeds

Dear Readers, this week, only three of my players were able to make our Sunday Adventurers League game. As such, this session was much more role-play centered than combat centered. When we last left off, our heroes were in a lost spire of Netheril, broken off from the floating city of Ythryn when it crashedContinue reading “Rime of the Frostmaiden: Small Group, Large Deeds”

Home Campaign Combat and Battle in the Throne Room (Rime of the Frostmaiden)

Home Campaign As you may recall, my family’s home campaign is the Curse of Strahd. After dealing with the fallen paladin’s of Argynvostholt and gaining their support with defeating the Devil Strahd, the party headed to the Amber temple to retrieve The Holy Symbol of Ravenkind, a unique holy symbol created specifically to help inContinue reading “Home Campaign Combat and Battle in the Throne Room (Rime of the Frostmaiden)”

DM Story: Near TPKs

Dear readers, this blog post is brought to you by me using voice to text, so if there are errors or mistakes, blame Android. There comes a time in a dungeon master’s life where you build what you believe to be a good, challenging, and balanced encounter. Often times, due to the nature of howContinue reading “DM Story: Near TPKs”

Rime of the Frostmaiden: “Have Fun Storming the Castle, Boys!”

In our League game, the two female players were unable to make it to our session this week, thus the title. So when we last left our heroes, they had thwarted the attack on Ten Towns by the chardalyn dragon that Xardorok Sunblight, the duergar king and clan leader in the mountains, had created. TheContinue reading “Rime of the Frostmaiden: “Have Fun Storming the Castle, Boys!””