Still writing these, but I’ve gotten way behind, so I’m going to be doing a lot of summarizing to try and catch up. When we last left our Ingrates, Winter was captured by her old crew, and the party was on their way to save her. After much planning, part of which was Dacyria’s familiarContinue reading “A DMs Perspective”
Tag Archives: summary
TGAPP: Nefarious Plots Coming Undone
Hello beloved readers! I will once again be summarizing events relating to the Inglorious Ingrates in the hopes of catching you up on all the latest developments facing our favorite adventurers! So sit back and enjoy my retelling of the magical exploits… After foiling the ambushers of the Mogumir off-site facility, the Inglorious Ingrates followedContinue reading “TGAPP: Nefarious Plots Coming Undone”
Another Session I Get to Play!
We begun our journey after a long rest, heading into the forest with the centaur. It wasn’t long before we came across a large open Glade, which looked ominous and foreboding with how dead all of the vegetation was. Thinking better of it, we attempted to discard it when our rogue thief notified us thatContinue reading “Another Session I Get to Play!”
Finally!
Dear Readers, you wouldn’t believe what happened yesterday. I finally got to play! As we were taking our characters from Waterdeep: Dragon Heist, I was permitted to build a fifth level character, which ended up being a lovely female high elf bladesinger. I love her so much. It was loads of fun. We started offContinue reading “Finally!”
Premium Content: The Inglorious Ingrates Episode 5
The Inglorious Ingrates are at it again, delving into the burial mound that’s the goblin lair! See what’s in store for them next!
TGAPP: Delving Into Goblin Cave
The Inglorious Ingrates had just finished breaking through the sprig perimeter, and they had started their way over to the goblin hideout Arkon had located prior. They scouted out several goblins trails until they finally stumbled upon one that led them directly to a burial mound that had two goblin guards posted out front. TheContinue reading “TGAPP: Delving Into Goblin Cave”
TGAPP: Battle of Borest
We find the majority of the Inglorious Ingrates cradling and licking their wounds after their improvised assault on the goblin barracks in Borest. After it was all said and done, they realized they had killed over 8 goblins and a warg that spoke common, and the corpses were arranged to give the other goblins theContinue reading “TGAPP: Battle of Borest”
TGAPP: The Plight of Borest
We find our merry band of former slaves sailing freely away from the doomed island on a burial ship containing the pirate king’s deceased son and a large amount of sacrificial treasure. While badly wounded and traumitized by their experience on the island, the group still sought to return to their homes, so they setContinue reading “TGAPP: The Plight of Borest”
Rime of the Frostmaiden: Someone is Coming to Get Us…
Dear Readers, it has come to my attention that I apparently cut my notes off short last time, and missed them going to the Tower of Transmutation, as well as the beginning of a fight. I will begin this post by correcting that mistake… We pick up our tale with the party entering into theContinue reading “Rime of the Frostmaiden: Someone is Coming to Get Us…”
Rime of the Frostmaiden: The Return of Avarice
When last we left off, the heroes had left the library and were headed to the Tower of Conjuration. Seeing this tower, the party found it similarly lit up on the top as the others had been. Checking for traps and finding none, the party ascended the stairs to the top, only to find fourContinue reading “Rime of the Frostmaiden: The Return of Avarice”
Rime of the Frostmaiden: Reghed Tribes and the Caves of Hunger
When last we left our heroes, they had just rested after a grueling fight with some flame skulls. After their rest outside of the glacier, the party was approached by a group of the Elk Tribe of the Reghed tribes. Their chieftain, had a vision a party, wish to help them end the everlasting ofContinue reading “Rime of the Frostmaiden: Reghed Tribes and the Caves of Hunger”
Tuesday Game: A Player’s Perspective: Vermeillon Vanishings
When we last saw the Hopeful Dopes, they were on a northern route to the foreboding town of Vermeillon when they found themselves assisting a caravan under an ogre attack. The group quickly dispatched the lumbering monsters, and successfully recruited some more brave souls to help settle around their keep, Dope’s Hope. After administering burialContinue reading “Tuesday Game: A Player’s Perspective: Vermeillon Vanishings”
Rime of the Frostmaiden: The Codicil of the White
When last we left our heroes, they were in the dungeon level of Auril’s Abode…her home. The party had just finished the Test of Preservation, and stood before the entryway to the Test of Cruelty. The party opened the door and found themselves in front of empty tents…Searching through, they found the Bear Tribe, preparingContinue reading “Rime of the Frostmaiden: The Codicil of the White”
Rime of the Frostmaiden: Assaulting Auril’s Abode
When last we met, the party had decided to head out to the island known as the Isle of Solstice, upon which sits the ancient fortress called Grimskalle. Their transportation? The whale Angajuk, who has a magical boat upon his back. The party travelled for three days, Angajuk playing the tour guide, showing old shipwrecksContinue reading “Rime of the Frostmaiden: Assaulting Auril’s Abode”
Rime of the Frostmaiden: Small Group, Large Deeds
Dear Readers, this week, only three of my players were able to make our Sunday Adventurers League game. As such, this session was much more role-play centered than combat centered. When we last left off, our heroes were in a lost spire of Netheril, broken off from the floating city of Ythryn when it crashedContinue reading “Rime of the Frostmaiden: Small Group, Large Deeds”
Home Campaign Combat and Battle in the Throne Room (Rime of the Frostmaiden)
Home Campaign As you may recall, my family’s home campaign is the Curse of Strahd. After dealing with the fallen paladin’s of Argynvostholt and gaining their support with defeating the Devil Strahd, the party headed to the Amber temple to retrieve The Holy Symbol of Ravenkind, a unique holy symbol created specifically to help inContinue reading “Home Campaign Combat and Battle in the Throne Room (Rime of the Frostmaiden)”
Tuesday Game: A Player’s Perspective – Delving Into Shadowhold
Dear Readers, this post is brought to you by our guest poster (and player at my Tuesday Group), Brandon. I hope you enjoy this post as much as I did! The group found itself gather round the The Three Wolves Head Tavern and Inn licking their wounds after their most recent encounter that cost themContinue reading “Tuesday Game: A Player’s Perspective – Delving Into Shadowhold”
Rime of the Frostmaiden: “Have Fun Storming the Castle, Boys!”
In our League game, the two female players were unable to make it to our session this week, thus the title. So when we last left our heroes, they had thwarted the attack on Ten Towns by the chardalyn dragon that Xardorok Sunblight, the duergar king and clan leader in the mountains, had created. TheContinue reading “Rime of the Frostmaiden: “Have Fun Storming the Castle, Boys!””
Rime of the Frostmaiden: Of Duergar and a Dragon
When last we left our party, they headed for the goblin fortress to make good on the peace treaty. The party stopped to rest on the way back from Brynn Shander with a herd of goats and a signed peace treaty, the gnome wizard casting Leomund’s Tiny Hut to provide shelter. One member stood guardContinue reading “Rime of the Frostmaiden: Of Duergar and a Dragon”
Rime of the Frostmaiden: Quick Update To Catch Up
Dear Readers, I know I’ve gotten more than a bit…behind in my writing for my Sunday adventures. This is why I am not going to be doing a detailed summary, but more of an overview, to catch us up, and resume doing more detailed summaries this coming Monday. In the event that you would likeContinue reading “Rime of the Frostmaiden: Quick Update To Catch Up”