I know, it’s been a week, but as I wrote before, there were technical difficulties. That said, here is the podcast preview. Be forewarned, however, that there are some possible triggers within, and there is a content advisory at the beginning of this and the next two episodes.
Hello beloved readers! I will once again be summarizing events relating to the Inglorious Ingrates in the hopes of catching you up on all the latest developments facing our favorite adventurers! So sit back and enjoy my retelling of the magical exploits… After foiling the ambushers of the Mogumir off-site facility, the Inglorious Ingrates followedContinue reading “TGAPP: Nefarious Plots Coming Undone”
We begun our journey after a long rest, heading into the forest with the centaur. It wasn’t long before we came across a large open Glade, which looked ominous and foreboding with how dead all of the vegetation was. Thinking better of it, we attempted to discard it when our rogue thief notified us thatContinue reading “Another Session I Get to Play!”
Hello All! I have had a hard time keeping the posts up-to-date, so I have decided to provide plot development highlights from the past few sessions. I will miss a few details that can be found in the podcast episodes, but this will convey the overall story elements that play a part in the largeContinue reading “TGAPP: Summary of Events”
Dear Readers, you wouldn’t believe what happened yesterday. I finally got to play! As we were taking our characters from Waterdeep: Dragon Heist, I was permitted to build a fifth level character, which ended up being a lovely female high elf bladesinger. I love her so much. It was loads of fun. We started offContinue reading “Finally!”
Welcome back, Dear Subscribers! This week, the Igrates investigate the Mogumir estate! Enjoy!
Recently, Dear Readers, it has come to my attention that some of you may not know this classic story. I will now recount it here, it having been retold countless times across the interwebs. This version comes from: http://www.experience-point.com/dnd-blog/2017/2/25/eric-and-the-dread-gazebo The Story In the early seventies, Ed Whitchurch ran “his game”, and one of the participantsContinue reading “Eric and the Dread Gazebo”
Pardon to everyone, but I was out the session prior to the writing of this post, but I will do my best to summarize events since then. The Inglorious Ingrates faced the undead king Torgrym after unlocking the central pillar, but the undead ruler was waylaid shortly after meeting the Ingrates. The victors helped themselvesContinue reading “TGAPP: Racing After Rumors in Red Fern”
The Inglorious Ingrates are at it again, delving into the burial mound that’s the goblin lair! See what’s in store for them next!
Dear Readers, due to the…decisions of the party, the campaign ended rather…abruptly. And no, it wasn’t a TPK…Also, the ranger/rogue and the fighter/rogue were gone and we had two substitute players: a halfling and a goliath barbarian. The battle against the demilich continued, with two new allies joining the fight! Upon joining, the goliath barbarianContinue reading “Rime of the Frostmaiden: The Finale”
Dear Readers, thank you for your understanding while I took some time with my family in my absence. You all are great. When last we left our heroes, they had just driven off Auril, and had taken a long rest. Seeing that the force field around the central spire was still down, the party decidedContinue reading “Rime of the Frostmaiden: The Central Spire”
We find the majority of the Inglorious Ingrates cradling and licking their wounds after their improvised assault on the goblin barracks in Borest. After it was all said and done, they realized they had killed over 8 goblins and a warg that spoke common, and the corpses were arranged to give the other goblins theContinue reading “TGAPP: Battle of Borest”
The party, when last we left off, was facing off against a ginormous blue toad-like creature with giant claws on each of its hands: a slaad. After their usual tactic of withering ranged fire followed up by the paladin/barbarian smashing its knees in with his maul the beast was made short work of. Moving inwardContinue reading “Rime of the Frostmaiden: Facing the Frostmaiden”
We find our merry band of former slaves sailing freely away from the doomed island on a burial ship containing the pirate king’s deceased son and a large amount of sacrificial treasure. While badly wounded and traumitized by their experience on the island, the group still sought to return to their homes, so they setContinue reading “TGAPP: The Plight of Borest”
Dear Readers, it has come to my attention that I apparently cut my notes off short last time, and missed them going to the Tower of Transmutation, as well as the beginning of a fight. I will begin this post by correcting that mistake… We pick up our tale with the party entering into theContinue reading “Rime of the Frostmaiden: Someone is Coming to Get Us…”
When last we left off, the heroes had left the library and were headed to the Tower of Conjuration. Seeing this tower, the party found it similarly lit up on the top as the others had been. Checking for traps and finding none, the party ascended the stairs to the top, only to find fourContinue reading “Rime of the Frostmaiden: The Return of Avarice”
We last left our stranded band of companions huddled in the desecrated temple of Falinora going over the message from the recently animated statue, but soon the party realized that their former jailor, Halfkris, had escaped his bonds and was missing. At this realization, the group followed an audible scream from outside the temple, andContinue reading “Tuesday Game: A Player’s Perspective: New Ally and Manor Search”
When last we left our heroes, they were heading out at the direction of the Ranger who had found a way to the lost city. Climbing down the large hole, they came to several pools holding Remorhaz. It wasn’t long before they attacked the party. Using his paladin ability, abjure enemies, the paladin / barbarianContinue reading “Time of the Frostmaiden: The Lost City of Ythryn”
When last we left our heroes, they had just rested after a grueling fight with some flame skulls. After their rest outside of the glacier, the party was approached by a group of the Elk Tribe of the Reghed tribes. Their chieftain, had a vision a party, wish to help them end the everlasting ofContinue reading “Rime of the Frostmaiden: Reghed Tribes and the Caves of Hunger”
We find our traveling band of adventures beginning their perilous investigation into the platinum mine of Vermeillon after being ambushed and finding information on the creatures plaguing the town: Meenlocks. They searched several dead end shafts and paths, and they also found some very alive portions inhabited by swarms of bats. The party continued furtherContinue reading “Tuesday Game: A Player’s Perspective: What Goes Bump in The Mine”