Dear Readers, you cannot imagine how ridiculously excited I am to do this post. Like…seriously.
*whew* Big breath…
Let me tell you a little story…
So there I was, heading home from running an errand when I saw a Gamestop that a friend works for. I thought “I wonder if she’s working? Hmm…I’ll stop in and check.”
This friend was not there but, as a reference for this story, had previously given me the Xanathar and Tiamat Pop! figures. Needless to say, I was extremely happy to receive them and wanted more.
Although she was not there, I asked the store clerk what D&D Pop! figures they had. They had the Mimic and Warduke. Okay. Cool. He began checking the other stores to see what they had while I took a gander around the store.
Then I nearly had a heart attack when I saw this on the shelf…
Then I look over, and see this!
Holy 90s childhood redone, Batman!!
They had Kellar’s Keep as well, but I couldn’t afford it. They said. They’d hold it for me.
But that’s aside the point.
The point is that they had the remake of HEROQUEST!!!
I watched my parents play this game during the 90s, and got to play a few times with them.
The premise is that Zargon, an evil sorcerer, is trying to raise an army to invade the good kingdoms. He had been previously stopped by four heroes and was rebuilding.
A benevolent patron, known to the new heroes as Mentor, sends these heroes on quests to stop Zargon’s forces from mustering.
The game is for 2-5 players with one player acting as Zargon (a sort of GM/DM), and the others playing as the barbarian, the wizard, the elf, and the dwarf. Together, they face goblins, orcs, abominations, skeletons, zombies, mummies, and even the dreaded Gargoyle.
The original game, completely remade like the original, contains 14 quests that the heroes can go on. The expansion each come with 10 quests. With an average play time of about 2-2.5 hours for each quest, the gameplay for the pre-published material amounts to about 30 hours.
Additionally, they give you a blank map sheet in the back of the quest book where you can photocopy it and make your own quests. Add even more so to this, there are websites dedicated to this game, to include one that has a quest maker with all the tokens in order to draw your own quests.
I would show you a picture of the inside of the quest book, but some of the people who will end up playing this game are readers of the Blog, so I don’t want to spoil anything.
That all said, here are the pictures of the inside of the main game:
The expansion packs come with additional miniatures, new magic item cards and their ilk, as well as a quest book with 10 new quests and the associated new board tokens.
The only downside to this game is that it only accommodates five players at most. This is frustrating as I have 6:00 to 7 people who come over to play during our family game nights.
Considering this, I am planning on running this game Saturday night of the Huntsville Comic Book and Pop Culture Expo. Normally, I run only Dungeons & Dragons during that convention, but I’ve never run any games Saturday night. This will be my first Saturday night game, and I will want the break to run something other than D&D. Don’t get me wrong, D&D is my game, but everybody needs a break once in awhile.
Side note: Billy West is supposed to be there! I am so excited about that. For those of you who are uncultured, Billy West is the voice of many characters in my childhood and even adulthood to include my favorite Futurama character, Zoidberg.
Back on topic, Daily DM!
In any case, I should get a chance to play it today with several of my kids and one of my kids’ significant other. This will give me exactly four players other than myself. I fully expect this to be a huge hit of nostalgia for me, especially sitting on the other side of Zargon’s screen!
Until next time, Dear Readers…