The party realized that they still owed a favor to the Red Wizards, and were obligated to eliminate a mutual enemy: a fortress cabal of Red Wizard Exiles, survivors of the Red Wizard civil war.
The party found the crumbling fortress easy enough and decided to attack at night.
It was a hard-fought battle, fighting four separate wizards and multiple guards and nights, as well as a small horde of ghouls. One character fell no less than 5 times in battle!
The party fought against an apprentice and an illusionist with the guards at the start. Later, the ghouls joined the fight with a necromancer and an evoker. Before his escape, the necromancer told the evoker that he would hold the invaders off and to warn Khumed that their cabal had been compromised and attacked.
The party had no clue who Khumed was.
After the fight and after looking for more clues as to whom their enemy was, a shooting star streaked across the sky right over their heads, and landing on the edge of the nearby river. Investigating the crater, the party found a most curious sight: a sort of manhole cover, open, and a man poking his head out. Water beginning to flood the crater, the curious man was helped exit the crater.
After using a helm of comprehend languages to bypass their language barrier, the man explained that he was from, not a different plane of existence, but a different world altogether. In point of fact, the man was an artificer from the continent of Khorvair on the world of Eberron.
The party, still confused at his origins, welcomed the new member of their band, who simply wished to document this, to him, strange, backwards, new world.
Heading back to Waterdeep, the party presented the heads of the renegade Red Wizards to the Red Wizard enclave in Waterdeep, thereby gaining the ability to travel to the elemental plane of fire where Connor was set to be.
The party found out that the tuning fork, which was a material component for the spell, was required to be attuned to a creature who was either a native or itself attuned to the plane of fire. The red wizard suggested hunting down a known red dragon in the hills near the Wyrm Forest, some 500-600 miles away.
The party prepared for their journey and headed south, Southeast. It was an uneventful trip, passing through Daggerford, and giving a wide berth to Dragonspire Castle.
After some extensive tracking, the party found the lair of the Red Dragon known as Ember.


The party fawned over the rather large red dragon, an adult. The dragon fell for the party’s flattery and agreed to attune the tuning fork in exchange for a future favor at his calling. Three members of the party submitted themselves to a geas spell where they bound themselves to the dragon’s later whim.
The party travelled back towards Waterdeep, with members very wary of their new commitment, and what it means for them.
What lay in store for our intrepid band of heroes? Will they ever find Connor and retrieve the Nether Scrolls at the Old Owl Well?
Join us next week to see the continuation of our story!
Just a note, as we are in “Spook-tober” next week’s adventure (and likely throughout October) will be horror-based. Join us for our horror spooktactular extravaganza!